This thread is ment to have a civil debate about stat changes that are much needed. Whether Ludia is listening or not this is ment to spark ideas to help this game become a more well rounded game with more dinosaurs that make more sense with stat changes. An example would be Megalosuchus or Sarcorixis ( I think I spelled that right lol ) The reason I think they need changed is because they are supposed to be upgrades but are unfortunately a downgrade from their ingredient dinosaurs. When you see a legendary you should have difficulty defeating it even if its level 16. Megalo is less useful than Gorg is and it shouldn’t be. I feel like he got weaker, slower and his move set may be decant but with his lack of survivability he can barely survive 2 turns before getting wrecked. The counter is useless and I feel it should be changed to allow Megalos attack to be raised. The speed is also a big factor. I don’t understand why it would get slower. It’s a legendary constantly getting outclassed by countless dinos. Worked hard to create that dino just to get wrecked in the arena time and time again. I understand that maybe I’m not playing Megalo correctly or RNG or any other excuses I can come up with. All I’m saying is that Megalo is not only amazing looking and an achievement to acquire but once created I realized that it wasn’t living up to its luster and quite frankly it broke my heart a bit.