Ok, I want to emphasize one thing , like k said in my rework not very long ago, Stgydaryx is by no means trash. It’s a relatively strong creature that has access to a destructive strategy by stacking double bleeds
But…compared to the other uniques, Stgydaryx is by far the worst
It is super long, so maybe just skip to the end where I talk about the rework, but reading through the whole thing would give you a wider understanding of its flaws.
Once again, it would be appreciated if you could get the Devs to view this and consider it. I mean, I have no idea if they are planning a rework in 1.10 and I doubt you will either.
Both ways, I want and I am sure that some others want Stgydaryx to be on par with the rest of the uniques
Thanks in advance
Btw, I know there are a lot of reworks here, but I’m not asking for a specific one. Each rework has some good and bad parts. Sometimes mixing and matching these reworks might be a better idea, but it’s not up to me though. It’s up to what the Devs think.
I don’t mean that in a bad way at all😁
This idea just hit me, it’s really wierd, but it could work.
Shielded slowing strike (I think it is called that)
Disabling Rampage (deal 2x damage. Remove positive effects, disable targets counter and immunities for 2 turns (cooldown 3)
Stun and swoop
Swap in Invincibility
Just to clarify,say Daryx uses disable Rampage on Tryo, its Immunity it disabled for 2 turns, so it can be affected by stats effects. Then, if Daryx uses stun and swoop, or Wounding Invincibility, Tryo can get wounded. Of course it will only be wounded by wounding Invincibilty if Tryo breaks the shield. Now, when the disable wears of, Tryo will still be wounded until the bleed wears off, but it can’t be affected by anymore status conditions
It’s a strange rework, but interesting