Ok everyone its been a long time since ive done one of these so its long overdue, but I feel I need to call what I see!
First of all I want to get something out of the way, contrary to what my puppet show says, I do NOT hate the game, I hate what is being DONE to the game!
Also we should not take anything out of forum staff because they are just the riot police here to keep order, just doing their jobs.
Also I know that some here will think that now as I no longer play that I shouldn’t really be taken into account, but what you need to understand is that I played the game for a huge portion of its existence, and I keep up to date with patched and events and so forth daily, so im not just popping into the forums and blindly posting crap (well some isn’t crap anyway lol).
Some may also wonder how someone who isn’t actively battling can comment on battle games and balancing ideas, well as stated above I played long enough to understand how, say, a base attack with no cool down that does everything can negatively effect a match, I understand speedups, move priority, cleanses, distractions so yeah.
Kind like how I said it was a good idea to not let Maxima retain its Definite Rampage, because while I never faced it in a match, Its obvious from a balancing standpoint that a Definite Rampage on an immune dinosaur isn’t balanced, because you cant dodge it, since it nulls! You cant block it since it bypasses armour and you cant distract it coz Maxima is immune! Basically there was NO counterplea the opponent could take to lessen the damage, unless Maxima is killed before it gets it off (but thats not a counter).
Ok the things I wanna touch on -
- Stat Boosts
Deep Breath They need to go! Im sorry and I don’t know how exactly or when, but they need to go. They have caused so much untold (ok not really untold since we rage daily about em) damage to the previous delicate balance of the arena battle system, that the boosts can technically be considered a type of cancer.
How exactly? Ahh im glad you asked mate, anyway shut up for a second and ill explain!
See cancer is something that takes over its host and spreads rapidly, destroying as it goes, this perfectly fits the description of how boosts are infecting the arena.
Now obviously there is no cure for cancer, but thankfully this is a game with code that can be edited, where there is a will there is a way.
In the event of doing the right thing and removing them to increase the games health, there is a KEY thing that must be considered when doing so -
Do NOT do it in a way that will rort the ones who bought boosts, this was one of the many complaints when boosts 2.0 came out, it happened in a way that left players feeling they were ripped of their money.
Next Subject -
2. Silence form the company
This here is one of the 2 reasons that the forums are flooded with the same complaints, because players are thinking they haven’t been heard (the other reason being it remaining unfixed).
A little communication goes a long way, as it has a few benefits -
Firstly it lets the players know they are being heard, this is a good thing!
Secondaly it can be a way for the devs to acknowledge the issue, and give a possible ETA on a fix or its level of priority!
- Unilateral bug fixes
This is a big one for me, as it seems like that only bugs that affect the company income are getting any sort of priority, while things that unilaterally affect players are ignored.
For instance alliance chat has been broken for 14 months…Why? Like I don’t understand (as an ex programmer) why a company would take so long to fix such an obvious bug. I don’t know if you just don’t know how to fix it, or if the fix is breaking other things causing delays…
Then you have things like the strike tower giving a premium incubator away by mistake, this was patched in 16 minutes O_O, see how profitable things seems to get lightning fast fixes while things that only affect the players remain? It gives the feeling like the company doesn’t care about the quality of its product, and leads us to feel like we are “Payers” and not “Players”.
Ok another issue and I think the reason why Ludia doesn’t profit much considering they have 67 games, is your pricing point! You are focusing on the whales and disregarding the huge base of NON whales! Its better to get $2 each from 1000 players, than it is to get $100 from 2 players!
More actual MICRO transactions (Micro as in small) would make a sale more appealing.
Paywall or Exclusive creatures
This can be annoying as hell, players just want to walk outside and dart that new animal, not look at it a zoo!
VIP service either needs to be made cheaper, or kept the same price but have things added to make it more appealing. Currently it just doesn’t seem worth it, even more considering who needs extended drone range, when most of the new animals cant be hunted anyway?
Well ok thats all for now, if anything else comes to mind I will post them in the comments below!
And for the record, I would love to see the game made great again!