If rng doesn’t play favorite, then what’s the probability of failing to stun your opponent with your ability 75% while get stunned when they are merely 33%. With the average of 1 fail each game over 7 battles, I found this tiny change since the update nearly got me throw up. It’s extremely frustrating when you could of won couple games but you eventually couldn’t due to unfavorable rng, not once, as stated over 7 battles! Especially when I noticed where instead of I stunned the opponent, they ended up stunning me at defensive position when their dino’s level slightly lower than mine. In real life if one got 3/4 chance to hit the mark, then it’s literally less than 1/4 to fail, because you only need to land on one hit and the match is done and gone. But sadly now it’s weird in game that I more than usual to fail on stunning at first hit, despite it could be 3 straight hits at the mark henceforth.
I got stunned hard and critical hit at critical moment that is crucial enough to keep me from advancing to 4k arena. If you look closely at my team you would think I am already blessed to get to gateway to the top arena, but frankly this manipulating-like balancing system sucks! Is it like one day when I get my first unique dino, then the stunning won’t fxxk with me no more thus I won’t have given away so many victories of which would already get me to 4k by this time?