It would be nice to have an update where stun actually works the percentage of the time that the description says.
I can’t possibly have this much bad luck with stun (or maybe I just do have this much bad luck)!
Although most stubs say they hit at 75% of the time, I’d be lucky to get 40% and that’s not an exaggeration.
I have 2 kids that play too. They go to bed early so sometimes I hop on for them just to try and knock out their daily challenge if they haven’t completed it.
For their dinos, their stun doesn’t work well either! One match I had used a sinoceratops 2 consecutive stun attacks in a row neither stunned!
I don’t mind stun hitting only just 40 or 50% of the time, just change the description to say so so it’s not misleading.
If you look at it as a roll of a percentile dice (1-100) then yes, you can be that unlucky. Each roll or use of the ability, has to be seen as a separate roll.
Tbh I do remember a few instances where rng is kind to me, like a cloaked erli dodging 2 thor bites, but those are few and far between. In any case I’ve given up on conspiracy theories abt rng. If it doesn’t work, I just accept the loss and move on to next battle
Your mixing up the number of times an event will occur with the chance that an event could occur.
If something says that it WILL occur 20% of the time then the program would keep track of each result to make sure the event occurs exactly 20% of the time. So each roll has a 20% chance of success. If rolls 1 thru 4 are unsuccessful then roll 5 will be successful regardless of the outcome. If any of the rolls 1 thru 4 are successful, then all remaining rolls until after 5 will be unsuccessful regardless of their outcome. In that scenario you could end up with two successful rolls back to back (rolls 5 and 6 successful) or up to 8 rolls with no success (rolls 1 and 10 were successful). But what you won’t have is more than 1 success for every 5 rolls.
With the 20% chance the program doesn’t keep track of success/failure. Each roll is independent and previous rolls have no influence on the current outcome. The results could be more than 1 success every 5 rolls or no success at all.