Since we have an immune meta, would it hurt increase the success rate on stuns? This would increase the utility of creatures like Monostego and Diloracherius, just thought it would be worth discussing.
Edit: I had previously used the word “boost” instead of “increase.” Let the record show that I do not endorse nor condone boosts, especially not on abilities. Thank you.
The problem is, if you increase the stun rate, it will push the immune meta even further. More people will stop using other creatures in favour of immune critters, ultimately making stunners more useless.
What we need is a rework of some of the totally immune creatures.
I think swap in stuns should be increased to 100%, would make those dinos more popular. As for the regular stun moves, I think that would be overkill.
I do think when creatures are immune to EVERYTHING, especially since boosts have started and upped their stats, they’re too powerful sometimes. But it will be SO confusing to remember which dinos are immune to what. I still have to check some Dinos stats during battle because I don’t remember it’s specific immunities.
I always face stunners. All I see is stunners. I see level einoshuchus, rixis, diloacherius, monostego, paramolyc, stegocera, and others all at above level 23
That’s mid arenas, in Aviary and higher, you don’t see those at all. Monostego you can still see because of it’s usefulness as a utility creature, but otherwise no.
It starts to fizzle out. You may see a monostego here or a phorasaura there, but you see many indos, magnas, erlidoms, and maximas. This pretty much makes stunning not as good. It DOES do well with tryko and dio, but not much after that