I have noticed a lot recently that stuns have odd effects. Either they will stun a creature so that it cannot perform its turn or they will stun a creature for the entire next turn where the only thing a player can do is swap or end turn. Is this intentional? If I have missed this announcement, I apologize for posting and greatly appreciate referencing where this was explained.
If this is intentional, I wonder if there’s a way to explain the creature’s chances of these kind of stun variations. I’ve also noticed that some creatures fall victim to either kind of stun and some only take one or the other.
Any guidance or confirmation of this being a bug is greatly appreciated!
Additionally, if this should be moved to another category, I apologize for posting it incorrectly.