Okay, so I’ve mentioned something about Stygidaryx and her new… “Buff”
I don’t call it that. I’ll call it a change, cause that’s what it is. But I don’t believe it’s a buff.
I use Stygidaryx quite a bit, and I’m oftentimes swooping away rather than staying, so I don’t understand why they gave her an ability that would require for her to actually stay in the battle for more than two turns. Perhaps if they gave her one of those new abilities, it could work in her favor. Like, maybe the “On Escape Evasive Strike” so that way, if the opponent tries to switch to something powerful and fast (like Indoraptor), she can survive one more hit before swooping away again. Or even the “On Escape Heal”, so Stygidaryx can have more health, just in case she needs it before swooping. It would make her an actual pain to deal with, and make her switching profile a little more beneficial to her, more or less.
I honestly don’t see her gaining more health for any of these changes - her health is decent enough, right? I just don’t understand why the game devs did this kind of detail on a dino whose play style literally requires them to get in and get out quick. The No Escape mechanism totally contradicts Stygidaryx.
What are y’all thoughts about this?