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Suggestion for Anvil of Dumathoin

One of my guild mates (ElSnail) made an excellent suggestion that could help with the difficulty and frustration of this boss.

You could make the rocks attackable, similar to the Frostsilver barrier, so characters can spend a turn attacking/destroying a rock, thereby freeing up the space it was blocking.

This would still encumber the characters, but not force them to all skip turns to avoid moving more than 1 character into any single column, or blocking some rows entirely.

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