So I was thinking about how to deal with the ongoing resilient meta and it occurred to me that in many other games countering tanky things is often done by adding lifesteal effects. In dota 2 for example there’s a hero literally called lifestealer who has a move that heals him every time he hits. This makes him very good at killing tanky heros because he can outlast them in a sustained fight.
I think something like that would work well in this game and would fix some of the nonsensical matchups we have now. Like T-rex is fierce and diplodocus is resilient, so T-rex should win in a fight right? Well no; right now Diplo will easily beat T-rex because Dilpo has high damage plus slowing moves. So you have a resilient creature that beats what’s supposed to counter it, which really isn’t how the balance should work in my opinion. But if fierce moves healed for the damage they dealt then T-rex could outlast diplo with the healing and win the fight with a good amount of health still left.
Now to counter this so it doesn’t get too strong we could make it so cunning attacks have a debuff that prevents lifesteal when they hit. That way fierce can’t heal when fighting cunning creatures, and those without cunning moves could still reduce the healing through distraction effects. This way cunning creatures would still counter fierce and would become more relevant in the meta.
What does everyone think? Does that sound like a good idea?