Suggestion on battle prize


#1

I would like to show my appreciation that the combat design is really nice, it is like playing chess as we need to use strategies, calculations and even psychology to win battles. However, after hard fought victories, it is really frustrating to get the cheapest prize like 3000 foods from the ‘lucky wheel’ most of the times. And it is a waste of time watching the ‘lucky wheel’ run as we all know that the probability of prizes are never random.

My suggestion is that:

Simply cancel the ‘lucky wheel’ and let the prize pop up based on the pre-set probabilities.
Please consider introduce a multiplier for prizes or extra prize to players on winning streaks. I believe that will make the combats more exciting and more motivating for players.

Thank you for your kind attention.