I would like to voice out an opinion related to Swap In Damage abilities such as Swap in Stunning Strike, Swap in Savagery and even Swap in Head Butt.
1. Recoil Effect.
The Creatures take half of damage deal from its Swapping damage ability
- C creature used Swap in Stunning Strike with 1500 damage. It will take 750 damage back to its health as compensation for using this ability
This way people won’t be able to freely swap whenever they want. The more damage they can do, the more careful they need to be. You might argue this with ‘they have a thick skull to prevent a brain damage’ so then put armor percentage as defensive mechanics to this recoil effect
- C creature used Swap in Stunning Strike with 1500 damage but it has 30% armor so it will take only 525 damage back to its health.
2. Put the DELAYED or REVENGE on Swap in damage abilities
If player doesn’t choose the creatures with swap in ability as the first creature in the match they can’t swap in to those creatures for 3 turns unless the first creature is taken out.
All Swap in damage abilities in the team will start to be usable only if one of creatures in the team is taken out. Aside from this condition, Swap in Damage won’t be triggered even player swaps those creatures in.
I don’t mean to nerf these abilities but given how strong of the creatures that have these abilities right now it’s so frustrated to see they don’t have any restriction to use these too-good-too-let it be abilities.