We have all been there - facing one specific super boosted creature and lost even before the game begins. In this instance, there is no strategy whatsoever in the game-play. It is, in essence, ANTI-GAME.
While we know that, if these super-boosted monster weren’t chosen, usually the other creatures in the team would suffer. However, by no means this kind of matches provide good quality strategic game play for any players involved. Thus, super boosted creatures is just not ideal in this game play environment.
Hence, I suggest the following :
Before any game begins, the game will now choose 5 creatures from each player’s team instead of 4.
Both players will be provided certain time to examine the details of the 5 creatures chosen from their opponent, that include creatures’ level and boost distribution. Creatures’ identity could be hidden or not, depends on if we want to retain this feature in the game.
Then, Both players can choose 1 opponent’s creature which will NOT be selected for the coming battle. If the player fails to select one in the time given, the game will choose 1 for them randomly.
Battle begins normally.
With this pre-selection system, players have more control in which creatures they will have to fight. If we decide that the creatures’ identity will be revealed during this process, it can also deepen the strategic aspect as we can pick out creature that is most threatening to our own team.