In wake of the little bulldozer that could, Draco Gen 2, something began to dawn on me… Why does this little guy with a Swap-In DSR (SIDSR) get only 1 turn of lock down and a free escape if the enemy doesn’t kill it to come in again, while every other swap-in move is 2 turns? “Blank” and Run moves on swap-in dinos seem almost useless since they are available at turn 1 while the lockdown breaks that flow.
So my question is, should strong tools like Draco’s SIDSR and other swap-in moves that deal damage have/keep the 2 turn lockdown; while swap-in moves with no damage like Ferocity, Slow, etc be reduced to 1 turn? A lot of the dinos with these swap-in moves can never use them when available, and even then they’re already dead or have to manually swap by the time they are anyway. Or another interesting option, make ALL swap-in moves 1 turn lockdown?
Interested and curious to hear the community’s thoughts on this. I understand they made the lockdown to avoid too much swapping but then why handicap the Run moves they come with so much? To where most of the time I have to manually swap to avoid death anyway.