I’ve mentioned this before in many threads: swap in stunning strike is the most meta defining ability in the game, across all rarities, and it’s too strong. The ability works extremely well against cunning creature’s low hp pools, goes before dodge and distraction can activate, doesn’t trigger rend resistance, bypasses armor, and against often slower resilient and fierce creatures has a 66% chance to stun before then allowing the swapper to use another move. It’s too much on one move. My proposal is simple: split swap in stunning strike and armor piercing strike. The new swap in stunning strike (ceratopsians) has 75% stun chance and DOES NOT pierce armor. The new swap in armor piercing strike (rhinos) has NO stun but pierces armor. The split hopefully removes some of the irritating stun RNG while also balancing the abilities to be better countered and played around.