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Test of Might trophy win/loss based on Battle mode trophy count

I have confirmed that the current Test of Might (ToM) event-specific trophy count is adjusted based on the Battle Mode trophy count, rather than the ToM trophy count.

The ToM event trophy count is a hidden variable used to determine matchmaking in ToM events. This trophy count carries over between different ToM stages in Heroic Adventures.

Matchmaking is pooled between event and battle mode players based on their trophy counts for the mode they queued into.

Either deliberately or inadvertently, the developers have used a player’s trophy count for battle mode is what determines the gain/loss ratio for both PvP modes.

The problem with disassociating matchmaking rating and basing changes on a static point creates feedback loops that either make the game mode too hard or makes the game mode too easy by amplifying the effect of early wins or losses.

Early wins (i.e. 6 or 7 wins in a row) will lock a player in a positive feedback loop of gaining 50 trophies for a win and 10 trophies for a loss, causing the mode to become quickly impossible to progress.

In contrast, early losses (i.e. 6 or 7 in a row) will lock a player into a another positive feedback loop of losing 50 trophies for a loss and gaining 10 trophies for a win, making the Test of Might a much easier game mode.

In my following simulation, Alice and Bob both have a record of 10 wins to 10 losses against Charlie (our stand in for identically matched Tom opponent), but Alice has ended up gain 329 trophies because she had an early win stream while Bob lost 329 trophies because he had an early loss streak. If the simulation is carried on longer, they will have increasingly disparite trophy counts even if they both have a 50% win rate.

Alice, Bob and Charlie all have 2,500 trophies and that is the highest trophy count they have achieved for the current season. Only Alice and Bob are participating in Test of Might. Charlie is doing Battle mode and after each win/loss against Alice or Bob, he loses/wins against another player to adjust his score to match his score to Alice or Bob’s current ToM score.

Against Charlie, Alice wins 6 times, loses 2x, wins 1x, loses 2x, wins 1x, loses 2x, wins 1x, loses 2x, wins 1x, loses 2x.

Round 1: Alice victory
Before match
Alice Battle mode score is 2500
Alice ToM mode score is 2500
Charlie Battle mode score is 2500

Alice trophy gain = 30 + (2500-2500)/10
Alice Battle mode score: 2500
Alice Test of Might score: 2530
Charlie Battle mode score: 2470 -> 2530

Round 2: Alice victory
Alice trophy gain = +30 + (2530-2500)/10 = +33
Alice Battle mode score: 2500
Alice Test of Might score: 2563
Charlie Battle mode score: 2497 -> 2563

Round 3: Alice victory
Alice trophy gain = +30 + (2563-2500)/10 = +36
Alice Battle mode score: 2500
Alice Test of Might score: 2599
Charlie Battle mode score: 2527 -> 2599

Round 4: Alice victory
Alice trophy gain = +30 + (2599-2500)/10 = +39
Alice Battle mode score: 2500
Alice Test of Might score: 2638
Charlie Battle mode score: 2560 -> 2638

Round 5: Alice victory
Alice trophy gain = +30 + (2638-2500)/10 = +43
Alice Battle mode score: 2500
Alice Test of Might score: 2681
Charlie Battle mode score: 2597 -> 2681

Round 6: Alice victory
Alice trophy gain = +30 + (2681-2500)/10 = +48
Alice Battle mode score: 2500
Alice Test of Might score: 2729
Charlie Battle mode score: 2633 -> 2729

Round 7: Alice loss
Alice trophy gain = - 30 + (2729-2500)/10 = -10 (min value)
Alice Battle mode score: 2500
Alice Test of Might score: 2719
Charlie Battle mode score: 2739 -> 2719

Round 8: Alice loss
Alice trophy gain = - 30 + (2719-2500)/10 = -10 (min value)
Alice Battle mode score: 2500
Alice Test of Might score: 2709
Charlie Battle mode score: 2729-> 2709

Round 9: Alice victory
Alice trophy gain = +30 + (2709-2500)/10 = +50 (max value)
Alice Battle mode score: 2500
Alice Test of Might score: 2759
Charlie Battle mode score: 2659 -> 2759

Round 10: Alice loss
Alice trophy loss = -30 + (2759-2500)/10 = - 10 (min value)
Alice Battle mode score: 2500
Alice Test of Might score: 2749
Charlie Battle mode score: 2769 -> 2749

If the pattern isn’t apparent, from herein out, Alice will gain 50 trophies for a win and lose 10 trophies for a loss.

Alice remain scores
Round 11: 2739
Round 12: 2789
Round 13: 2779
Round 14: 2769
Round 15: 2819
Round 16: 2809
Round 17: 2799
Round 18: 2849
Round 19: 2839
Round 20: 2829

So despite going 10-10, Alice still gained 329 trophies.

Against Charlie, Bob loses 6 times, wins 2x, loses 1x, wins 2x, loses 1x, wins 2x, loses 1x, wins 2x, loses 1x, wins 2x.

Round 1: Bob loss
Before match
Bob Battle mode score is 2500
Bob ToM mode score is 2500
Charlie Battle mode score is 2500

Bob trophy loss = - 30 + (2500-2500)/10
Bob Battle mode score: 2500
Bob Test of Might score: 2470
Charlie Battle mode score: 2530 -> 2470

Round 2: Bob loss
Bob trophy loss = - 30 + (2470-2500)/10 = - 33
Bob Battle mode score: 2500
Bob Test of Might score: 2437
Charlie Battle mode score: 2503 -> 2437

Round 3: Bob loss
Bob trophy loss = - 30 + (2437-2500)/10 = - 36
Bob Battle mode score: 2500
Bob Test of Might score: 2401
Charlie Battle mode score: 2473 -> 2401

Round 4: Bob loss
Bob trophy loss = - 30 + (2401-2500)/10 = - 39
Bob Battle mode score: 2500
Bob Test of Might score: 2362
Bob Battle mode score: 2440 -> 2362

Round 5: Bob loss
Bob trophy loss = - 30 + (2362-2500)/10 = - 43
Bob Battle mode score: 2500
Bob Test of Might score: 2319
Charlie Battle mode score: 2405 -> 2319

Round 6: Bob loss
Bob trophy loss = - 30 + (2319-2500)/10 = -48
Bob Battle mode score: 2500
Bob Test of Might score: 2271
Charlie Battle mode score: 2367 -> 2271

Round 7: Bob victory
Bob trophy gain = - 30 + (2271-2500)/10 = +10 (min value)
Bob Battle mode score: 2500
Bob Test of Might score: 2281
Charlie Battle mode score: 2261 -> 2281

Round 8: Bob victory
Bob trophy gain = + 30 + (2281-2500)/10 = +10 (min value)
Bob Battle mode score: 2500
Bob Test of Might score: 2291
Charlie Battle mode score: 2271-> 2291

Round 9: Bob loss
Bob trophy loss = - 30 + (2291-2500)/10 = - 50 (max value)
Bob Battle mode score: 2500
Bob Test of Might score: 2241
Charlie Battle mode score: 2341 -> 2241

Round 10: Bob victory
Bob trophy gain = 30 + (2241-2500)/10 = +10 (min value)
Alice Battle mode score: 2500
Alice Test of Might score: 2251
Charlie Battle mode score: 2231 -> 2251

If the pattern isn’t apparent, from herein out, Bon will losr 50 trophies for a loss and gain 10 trophies for a win.

Bob remain scores
Round 11: 2261
Round 12: 2211
Round 13: 2221
Round 14: 2231
Round 15: 2181
Round 16: 2191
Round 17: 2201
Round 18: 2151
Round 19: 2161
Round 20: 2171

So despite going 10-10, Bob still lost 329 trophies.

I had notice the matchmaking algorithm wasn’t the same.

I also faced you again but for the first time won ahah felt good to get some luck but everytime Indo I feel sorry also for my opponent

Using the lose early, lose often strategy (to get your event trophy count 300-400 below my battle mode trophy count, so each victory awards only 10 trophies and each defeat 50 losses) I ended up completing the event mode using only a 100 gems, while maintaining an event trophy count of about 500 below my battle mode count:

As a consequence of this trophy reward system, players who deliberately tanked their Battle mode trophy prior to the beginning of the event were severely penalized because they were immediately in the range where each loss was only worth 10 and each victory worth 50 trophies.

The developers were aware of the tanking issue during earlier iterations of ToM. I
assume the development team believed that the League structure would counteract tanking. Unfortunately, arena immobility combined with poor arena rewards prevented Arena trophy counts from deterring tanking.

The current algorithm used for rewards is both unfair and exploitable due to the disassociation between variable used for matchmaking and variable used to calculate change in the matchmaking variable.

Under normal circumstances, all the matches simulated above would be worth 30 points for a win or loss, and a total gain/loss of 0 trophies if they did it correctly.