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Testacornibus: its pros and cons, comparisons and the changes it should have for your benefit

The super-hybrid testacornibus is a creature that has had a lot of controversy and many consider it very disappointing, weak and inferior in comparison to its sister smilonemys … Now we will see how much of that is true analyzing in its general aspects …

-what I say next may be obvious to some, but it is worth clarifying : :wink:
Statistics:

It is difficult not to make this comparison because they are both hybrid turtles. They started with their health, which is the same, but smilonemys wins in the armor percentage with 10% more and 100 more attack (the latter is not as serious as the health and we will explain later), its speed is the same and the same with its critical percentage.

curious fact: the health of testacornibus was equal to that of carbotoceratops at the same level (I think that’s why it was so much nerf in carbo to make his superhybrid look much better …well… ludia)


movements:
first the comparison with carbo


-Testacornibus retains superior vulnerability and devastation x3 … but loses the Dig-in and that has bothered many who do not see that it is still present in this creature in some way or another …
-The Dig-in: increased the speed by 10% - the creature already has a high speed and is immune to deceleration … it provided a shield for a turn - the creature has one of the best defenses agreeing on the distraction of carbo with a shield and both are for 2 turns …
-regenerated 25% health- the creature has swap in heal (a completely useless move for a unique and the proof of this is that most creatures that have that ability have another alternate source of regeneration …)
-superiority impact makes the creature immune to distraction and can be further exploited with superior vulnerability and if devastation is not yet available, if you want to save it, or if the opponent has instant distraction.
-cleasen self: the creature is immune to slowdown, dot and has the means to counter distraction … the cleasen self does not stop stun attacks.
-passive skills …
In this regard I consider that the biggest problem with testacornibus is swap in heal and it should be changed to swap in head butt de carbo …
reason … because instead of benefiting the creature, it makes its survival level lower. The carbonemys is a tank, but when changing to choose it in the middle of the battle, it has to suffer the damage provided by the opponent. , that aspect was solved with carbotoceratops that had the possibility of stunning the rival avoiding their attack … testacornibus lost it in exchange for regenerating 25% of his health to later receive the opponent’s damage … returning to the issue of the health of the beginning…
comparing it with smilonemys we realize that one is more defensive and the other is more offensive … smilonemys abilities are used more in the attack instead testa seeks to better defend himself and avoid almost all the negative effects of the game without the need for cleasen self …

So why is smilonemys so much better if both should be equally strong depending on the situation? What should change and improve in testa.?
-change the immune to the dot for immune to the stun, it does not make sense because they are both enhancers of their legendary hybrid …
-change swap in heal for swap in head butt so you have a chance to stun just like smilonemys, but it would do some damage (carbo and nasuto can and so why not testacornibus?)
-Increase the health of testa … This would compensate for the loss of regeneration and the lower percentage of armor compared to smilonemys … And it would increase your chances of survival against chompers … It has the same health as smilonemys and less armor than I no see very balanced on the part of ludia …
and what do you think about this? … if you agree then if you want you can send a message to ludia to make changes in the future :slight_smile:

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