Ludia Forums

Testacornibus should rework

How you think about it
My idea
Testacornibus
Unique
Hp 4000
Atk 1000
Speed 127
Armor 50%
Crit rate 5%
Move set
Superior vulnerability
Distraction shield
Decelerating impact
Devastation
Passive
Swap in headbutt
Immune to Decelerating
Immune to Dot

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4000
1050
40%
127
5%

Superior Vulnerability
Distracting Shield
Dig In
Devastation

Swap in Stunning Strike
On Escape Heal
Immune to DoT
Immune to Deceleration

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I’m grinding to make myself one counting on it getting buffed. It’s just too weak considering how hard it is to make it… It doesn’t make any sense

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Testacornibus

4500 HP
1100 DMG
129 SPD
50% ARM
5% CRT

Superior Vulnerability

Debilitating Shield-Deal 1.5X damage. Shield 50% for 2 turns. Distract target by 75% for 2 turns. D:0 C:3

Permanent Slowing Rampage-Deal 2X damage. Decrease target’s speed by 50% for 3 turns. Cannot be cleansed

Dig In

~Swap In Stunning Strike
~Immune to Swap Prevention

Knowing Ludia, they’ll nerf Testa just like they did Monolorhino. These suggested reworks are still better than how Testa currently is.

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4350
1000
127
50%
5%
SV
Distracting Shield
Devastation
Dig In/Regen (not sure which to use)
Swap in Stunning Strike
Immune to DoT
Immune to Decel
Vulnerability Counter (1x damage, target is vulnerable for 1 turn)

And knelt we have a another possible indo2 counter

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That’s actually a nice idea for a counter.

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My version:
4100 hp
1000 damage
50% armor
127 speed
5% crit
Superior vulnerability
Distracting shield (deals 1.5 damage now)
Devastation
Dig in

Swap in Headbutt
Immune to Deceleration and DoT

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No, no stop with the Inmunities to Damage over Time if it can Regen it doesnt need that Inmunity stop giving everything inmunity to Damage over time

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Why not. It’s not like this thing is op

Because bleeders are already under powered, stop giving everything Inmunity to Damage Over time, Ok the full turtled I can understand it, but their hybrids should lose it since they get better attackd and speed in favor of a little defense, and they can still regenerate

True. But the point of this rework is to buff testacornibus not make it worse

y attack so low for

Just give It everything else bit then but the Damage Overtime Inmunity

No it’s a very good immunity to have. It’s not testa’s fault that the immunity is so common

It has regeneration ability It doesnt need Inmunity ti damage over Time, its doesnt deserve it

Ok… sure. I stand by it having the immunity to dot