Now for part 2 of my explanation/slight rework of the new class system. For part 1 (focusing on the abilities associated with each class and how that determines each creatures class assignment), which I recommend you check out too, click here.
If you recall from part 1, I put Heal as a “Minor” Resilient ability, meaning that dinos with healing abilities are classified as resilient unless they have another ability. This explains why dinos like Maiasaura, Ouranosaurus, and Iguanodon are resilient despite not having any deceleration or shielding abilities. But this means that any dino with healing could be classified as resilient. Like Diloranosaurus or Diloracheirus, but these are hardly treated like most resilients, and these two are classified as pure fierce. Yet their healing abilities definitely affect how they play, and the role they play in raids.
My solution? Create a new class of dinos, specifically for healers, outside of the main “cunning/fierce/resilient” triangle. This helps differentiate the primary healing dinos from most other resilients, and helps players identify them for raids. Ironically (and helpfully) this means that the main roles required for raids (distractors, damage, shields, and healing) would all be filled by different roles, helping players build more balanced raid teams. The resilient/healer split would make them more similar to the “tank” and " healer/support" archetypes in many role playing games, MOBAs, etc.
As a side note, if they did this, the healing class icon should defintely be green, since all primary healing moves are green. Resilient can be blue (like shields!). Then, the primary class triangle would be all primary colors!
Here are the Healer class abilities, organized like my other post:
Major Indicators: Group Heal, Emergency Heal
Minor Indicators: Self Heal
This way, dinos that heal other dinos in raids are designated as healers, while other dinos that fit another class better but have a self-healing move would keep their other class. So resilients with Dig In would be pure resilient, not Resilient-Healer (unless, of course, they had a group heal or emergency heal). If I don’t list a dino below, assume it’s class did not change.
So, which dinos does this effect?
Hadros Lux: Resilient -> Resilient-Healer
Many healer dinos have other resilient attacks, so they would remain partially resilient.
Diloracheirus: Cunning -> Cunning-Healer
Should explain itself.
Entelolania: Resilient -> Resilient-Healer
See my last post for why Entelolania isn’t Resilient-Fierce.
Grypolith: Fierce-Resilient -> ?
Since it has Fierce, Resilient, and an Emergency healing move, this is a really hard one. It could either stay Fierce-Resilient, become Fierce-Healer (since it has only one resilient ability and two fierce ones), or become Wild Card-Healer or even a “pure Wild Card” (talk about an oxymoron!). What do you all think?
Tenontorex: Wild Card -> Wild Card-Healer or Wild Card
This really comes down to if we want Wild Card to encompass healing or not. If so, we would define Wild Card as having attributes of three or more other classes (including healer), and Tenontorex would remain a Wild Card (perhaps the Wildest Card). If not (i.e. it only encompasses attributes of the main three classes), then Tenontorex would be a Wild Card-Healer hybrid class. Man, it really can do everything!
Testacornibus: Resilient -> Resilient-Healer
This is a close one. While it lacks any major healing abilities, or group healing abilities, it has three self-healing abilities! But technically it could remain a pure resilient too.
Tuoramoloch: Resilient -> Resilient-Healer
Bajatodon: Resilient-> Resilient-Healer
Diloranosaurus: Cunning -> Cunning-Healer
Dsungaia: Resilient -> Resilient-Healer
Megalosuchus: Fierce -> Fierce-Healer
Paramoloch: Resilient -> Resilient-Healer
Tragodistis: Resilient -> Resilient-Healer
Edmontoguanodon: Resilient -> Resilient-Healer
Schaphotator: Cunning-Fierce -> ?
Oh boy, another hard one. It definitely has both fierce and cunning abilities, but it also has a group heal. Similar to Grypolith, it could be either Wild Card-Healer or a pure Wild Card, depending on what Wild Card encompasses.
Maiasaura: Resilient -> Healer
Ouranosaurus: Resilient -> Healer
Edmontosaurus: Resilient -> Resilient-Healer
Meiolania: Resilient -> Resilient-Healer
Tenontosaurus: Resilient -> Healer
Iguanodon: Resilient -> Healer
Miragaia: Resilient -> Resilient-Healer
Parasaurolophus: Resilient -> Healer
Edge Cases: These could gain the healer class. All of these are cases where the dino has a primarily healing move, but these moves are self-healing. They also all have only one class so far, to avoid getting too messy. Dig In was not counted as one of these moves. All of these could be decided on a case-by-case basis: any, all, or none of them could join the healer class.
Tryostronix: Fierce -> Fierce-Healer?
This could go either way. It has a self heal, so it could stay pure fierce. But it has “space” to accommodate another class too.
Postimeterodon: Fierce -> Fierce-Healer
It only has a self heal, but that heal is 2x! If Tryo changed, Postimeterodon should, too.
Eucladoceros: Resilient -> Resilient-Healer
Swap-in Heal (plus Dig In, though I didn’t count it).
Purrolyth Fierce-Resilient -> ?
Whatever it gets, it should probably be the same as Grypolith. Unlike Grypolith, it’s heal is a self-heal.
Bajadosaurus: Resilient -> Resilient-Healer
Megaloceros: Resilient -> Resilient-Healer
Swap-in Heal (plus Dig In, though I didn’t count it).
Postosuchus: Fierce -> Fierce-Healer
Scaphognathus: Fierce -> Fierce-Healer
Einiasaurus: Resilient -> Resilient-Healer
As you can see, parts of this are messier then the current system, but other parts are clearer.
What do you think? Do you think a healer class should be created? If so, which of these dinos should join that class?