Ferocity is a scale that Ludia has put in place that determines a creatures strength in battle against another creature. The scale is not posted anywhere nor have I been able to find information on how this is calculated. Based on this I have set out on a mission to figure out what the scale is to then hopefully help inform those that look at this post.
Why is Ferocity important?
- From what folks on the forum have been able to determine the ferocity of your top 1-3 creatures in your respected group you are fighting in (Jurassic, Cenozoic, or Aquatic groups) determines the strength of the opponents you will face in your daily Player vs Environment (PvE) pack battles. I now believe it is based on your top 3 creatures in each group. So if you get a creature leveled up too high with respect to your other creatures you will create problems for your daily PvE match ups to the point that you will either be unable to complete your daily battles or you will need to spend a large amount of DinoBucks (DB) to speed up the cool down of your high level creature to complete your events.
- When you are competing in Player vs Player (PvP) the game uses your teams ferocity to set you against a similar ferocity rated bot profile. (I am hoping to have more information in the future on this which I will add as a separate post)
Now that we know why it is important what does Ferocity look like?
- To Start you might ask your self “Why do I care since the game automatically ranks my creatures by ferocity when I am going into a battle screen?”. While this is correct, the game does rank your creatures by their ferocity rank which makes it easy to see from a rank perspective how your current creatures stack up, what the game does not show you is the gap you have from one creature to the next or give you an indication how a new creature might fit into your lineup.
- Fore-instance you might have two level 10 Indoraptors as your top creatures in your Jurassic group and are looking to evolve them into a level 20 (this is a common issue now that folks are starting to stack up their Indoraptor Paddock).
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- What will this do to my ferocity rankings? And how will this effect my PvE? Since from your game perspective all you are doing is taking your top two creatures and making them one. No big deal right? According to the game display you have the same gap from your second to your third except your second is now your first, the gap is one creature.
- Lets say your creature line up is the following: level 10 Indoraptor, level 10 indoraptor, level 40 Indominus Rex, level 20 Indominus Rex, Level 40 Megalosaurus, and a level 40 T-Rex. (this example was from a recent forum post.) What possibly could be the harm in taking my top two creatures and making them a really strong first creature. After all, ever since I hatched my Indoraptors my PvE has gotten significantly harder and having a really strong first creature would help with the battles I have been facing. Remember this example as we will come back to this.
So how is Ferocity Calculated?
- From what I can tell Ferocity is calculated by the following equation:
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- Ferocity = Health of your creature + 3.2 x the Attack of your creature.
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- I have played around with this formula and without getting into differential equations with multiple variable problem solving this is where I landed. This is not a perfect formula as there is something else going on since when I was testing this against my top 60 creatures it worked for the majority but was off occasionally, however when it was off, it was off by fractions of a % so I am not worried about the outliers. This post is intended to help folks make decisions on when to evolve or what to evolve, not figure out to the 2 or 3 decimal on the rank of a creatures ferocity.
Now that we know how to calculate a creatures ferocity lets go back to our example from up above:
- Level 10 Indoraptor = 5103 (health) + 3.2 x 2658 (attack) = 13,608.8 Ferocity
- Level 10 Indoraptor = 5103 + 3.2 x 2658 = 13,608.8 Ferocity 0% change to get to slot 1
- Level 40 Indominus Rex = 5430 + 3.2 x 2074 = 12,066.8 Ferocity 12.8% increase to get to slot 1
- Level 20 Indominus Rex = 2517 + 3.2 x 962 = 5,595.4 Ferocity 143.2% increase to get to slot 1
- Level 40 Megalosaurus = 2739 + 3.2 x 856 = 5,478.2 Ferocity 148.4% increase to get to slot 1
- Level 40 T-Rex = 1603 + 3.2 x 612 = 3,561.4 Ferocity 282.1% increase to get to slot 1
You can see here that the Ferocity of this line up starts to fall very quickly in relation to the top creature, now lets say you decided to evolve those two level 10 Indoraptors to a level 20, well your top creature would now have a Ferocity of = 6764 + 3.2 x 3554 = 18,136.8 resulting in the following:
- Level 20 Indoraptor = 18,136.8
- Level 40 Indominus Rex = 12,066.8 Ferocity 50.3% increase to get to slot 1
- Level 20 Indominus Rex = 5,595.4 Ferocity 224.1% increase to get to slot 1
- Level 40 Megalosaurus = 5,478.2 Ferocity 231.1% increase to get to slot 1
- Level 40 T-Rex = 3,561.4 Ferocity 409.3% increase to get to slot 1
Now your PvE opponents are based on a creature that is so far ahead of your other creatures you have made your PvE next to impossible unless you are shelling out 250+ DB per cool down on your level 20 Indoraptor for every PvE battle you have that is an open Jurassic Group battle. You would be better suited bringing up the rest of your Jurassic creatures to more closely match your Indoraptors while continuing to hatch level 10 Indoraptors and since PvE seems to be based on your top three strongest creatures once you start replicating a creature that is in your top three your PvE starts to get more and more manageable with every creature you hatch or evolve that gets closer to your top three creatures.
I graphed a section of my creatures and labeled some of them so you can see the gap you can create by evolving your creatures to soon when the rest of your bench is not ready.
For my situation here I got excited about my Indoraptors and evolved 2 lvl 10’s to get a level 20 and since then my PvE has been, challenging (that’s the word I will use). Now it has gotten better since that regretful day, since when I evolved it originally I only had one other lvl 10 Indoraptor and I did not have the Metriaphodons, the level 30 Monostegotop, or the Segnosuchus. As I have added 2 more lvl 10 Indoraptors and those creatures my PvE has become more playable and enjoyable again.
PvE has not gotten harder since I have made those additions which again makes me think PvE is only based on your strongest three creatures. My plan is to bring my Gogosuchuses to lvl 30 which will end up right behind my lvl 10 Indoraptors and potentially my Metriaphodons and Segnosuchuses to level 30 however that will put them between my level 20 and level 10 Indoraptors which will most likely affect my PvE opponents, I will update once I cross that threshold and can test if my PvE gets harder when I change my top three line up.
Adding link to the thread that discusses how this plays into your PvE match making Why is PvE Sooo Hard, or is it?
If you made it this far down in this post thank you for reading and if you found this helpful please leave a like.
Updated
- June 8th, 2019: Added information that clarifies that PvE is currently believed to be based on your top three creatures.