Pun intended. Right now it is disproportionately easier to obtain epic items as opposed to any other rarity type item in the game. This is a real shame because one of my favorite design decisions is that all items have the ability to be viable if leveled high enough. Unfortunately, common items is kind of a misnomer because it is incredibly rare to see anyone using them past the first few weeks of play (rare items have a similar fate). I currently have over a dozen maxed or near maxed epics. My closest common and rare are not even close to being maxed. The reasons for the item inequality:
1). In challenges, a 20 on rewards is always an epic item. Anyone who runs a lot of challenges will start to disproportionately accumulate epics because they will always choose the highest reward.
2). In gear event challenges, you are punished for choosing commons because it will typically push you over the event cap and end the event for you.
3). Those who rely on selling gear for extra gold have to sell commons and rares seeing how epics rarely are a choice for sale.
4). When purchasing packs with gems, there is a baffling limit of only purchasing one common/rare pack a day at full price.
1). Make it an equal chance that there is a common, rare, or epic item in the 20 reward spot for normal challenges. (I don’t recommend changing event challenges, they work fine how they are).
2). Make it an equal chance for common, rare, and epic items to be an option for sale in the store.
3). Raise the limit on how many common and rare packs can be purchased with gems in a day. If I want to spend money for a common item that I think would be cool for my build, let me.