Yeah, I’m just going to calculate the highest amount of damage you can do in this game.
1st: What creature are we using?
We will be using an Erlidominus. Why aren’t we using a Mortem Rex? Well, it’s because Erlidom has Cloak, which makes Erlidom’s effective attack 3000, and then 4500 on revenge, which is more than Mortem can do in even a rampage.
Obviously this Erlidom will have a Maxed attack stat and be Lvl 30.
2nd: Where will this happen?
In a raid, because we get three extra creatures at our disposal. These will all be Tryo’s, Irri’s and Bary’s.
3rd: Extra conditions:
- No distractions
- Triple attack buffed
- No dodge
- No Cloak
- No Shields
- No Armor
Try, Irri and Bary all boost everyone’s attack. One of them dies and Erlidom goes for Revenge Cloak, getting 3 1.5x boosts and a 3x boost from the revenge cloak.
Next: Erlidom goes for rampage, and it gets a crit. Crits are factored in last so I will do that.
With the 3 1.5x boosts, Erlidom’s attack is now Nine-Thousand Two-Hundred and twenty seven (9227). It’s base attack is 2734.
Will the Rampage Modifier, The attack does Eighteen-Thousand Four-Hundred and Fifty-Four (18,454) damage.
With the Revenge Cloak modifier, that number gets boosted to Fifty-Five-Thousand Three-Hundred Sixty Three (55,363) damage.
With the Critical multiplier of 1.25, that becomes Sixty-Nine-(Nice) Thousand Two-Hundred and Four (69, 204) Damage.
If, by some form of miracle, you are able to make the boos Vulnerable, then this number skyrockets to One-Hundred-and-Three-Thousand Eight-Hundred and Six (103, 806) Damage.
So there you have it. The highest amount of damage you can do is 69,000 damage (Nice). With some divine intervention that grans your enemy vulnerable, that damage becomes an absolutely monstrous 103,000 damage.