The higher ranking I’ve gone (mid 4k now) the more I’ve realized that skill is less important than luck in this game, which is the real problem, not that luck exists.
A single 5% crit can and usually will decide a battle if it takes down a dino that otherwise was going to get kills.
Reading your opponent’s moves and swaps gives you an advantage but can be immediately rendered unimportant the moment someone’s indoraptor gets a 20% crit, or someone’s 75% stun(s) misses, or someone gets a 10% stun, or someone gets 3 turns of full cloak.
RNG is fine, it’s good to have battles be dynamic. But battles right now are decided by RNG. It’s like 30% skill, 70% RNG. Games like Pokemon strike a better balance for turn-based gaming. As I’m approaching the higher levels of play now I’m seeing that this meta does not.
Additionally, due to how fast/few turns battles are, luck doesn’t really “even out” over the battle. Whoever gets lucky first wins.
Some ideas that could increase the impact of skill (prediction, planning, match-up knowledge):
- Show the dinosaurs that each player was dealt to the other player.
Some ideas that could reduce the impact of RNG:
- Dodge is re-worked so that being stunned also knocks you out of it. (How are you dodging if you are stunned, anyway? haha), or perhaps so that crit % of the attacker also reduces the opponent’s dodge chance.
Crits just do less extra damage than they do now.
Held items ala-pokemon (which you can see when you hold-press a dino, I don’t think fully hidden would be a good idea for this game) or “equipment” could add a similar dynamic feel to battles and prevent them getting stale and all-the-same, and allow RNG to be toned-down. Plus a little customization would feel great anyway.