I’ve been on the forums recently and have seen quite an uproar about these new flock creatures like dodocevia and compsolacalus. I must agree, there is a problem, but for once it really isn’t Ludia’s fault…for the most part. So, compsalocalus is one of the new big uniques out there right now and it is showcasing the flock mechanics really well. But these guys are strong, like really strong. Being able to regain a new member is really handy with alert scurry, essentially allowing compy to survive about 4 attacks most of the time. Unboosted, these tiny devils can take geminititan, hadros lux, and magnapyritor to name a few. They have one of the best matchup spreads in the game. So, is this the issue I’m talking about? NO . The complaints I see are that these guys are able to wipe a gem out easily or toss around a mortem like a rag doll. And this is where the problem is. The problem isn’t they can kill every creature in the game, but rather it’s they can counter all of MY creatures. These guys not only give the cunning class some representation, which is long overdue, but they also counter many relevant creatures, but lose hard to quite a few creatures that are not so common. First up is skoona, but this is sure to change as skoona is insane and people will want it on their teams. But it gets hard-walled by poukendactylus and indo gen 2 for example. Heck, it loses to already common creatures like ceramagnus and smilonemyes. This isn’t Ludia’s fault, but rather the player-base unwilling to bend to accommodate this new feature. These guys are here to stay, and if you don’t want to build a team to deal with them, don’t complain how it killed your grypo, tryko or whatever. This isn’t Ludia’s fault…mostly.
(I say mostly because while they did nothing wrong with compsalocalus, the compy gen 1 spawn rate is messed up. Ludia, you cannot say that using 8 epic scents in a row and having a total of 1 compy is “normal”. This should be fixed ASAP)