I hate 1.7.33 and I tried to quit, but hey, play something for a minimum of 4 hours a day for a year and well, you just can’t drop it like that! So, I did the darwin event and finally made ptero (now I have all but one - geminititan 30/250), and I got all my irritator today (day off) and am now one fuse short of a L26 magna.
I have also been battling. All weekend. And losing - over and over again. Pre-1.7 I was top 250. Now I’m 42XX or so and stuck in Lockwood. With THIS Team. (before boosts I usually played tryo or diloroach in anky’s place)
In 1.6 this team kept me right up there. I never liked thor, tryko, utarinex, erlidom… I created them but never really used them. They seem cheap, as cheap as or cheaper than the reviled DC, but since I had a decent team that could counter them I kept up, and all my work seemed worthwhile. Hours and hours, night and day.
What’s changed? 2 things. Boosts, and matchmaking.
With a team average of 29.25 I get matched with 5000+ players, no matter how low I fall. 4100? Doesn’t matter, get matched with someone who is at 5400. THEN you run into the boosted monsters. Yes, I boosted my counters, but when you add in the critical chances on tryko and thor - it doesn’t seem to matter. Those things are boosted to the heavens, and when a thor with almost 3000 base damage comes out, well, just forget it. Utarinex is manageable - IF I start my boosted ankylocodon at the same time, then I usually win if they don’t go running. If I don’t get anky? Well, another 30+ trophy loss. Seems like if you don’t play at least thor, tryko, and erlidom (boosted of course) there’s zero chance to be a top 500 competitor. Yeah yeah, I know, I don’t have to be that way, just battle and have fun - but I’ve worked too hard to just sort of swallow my pride and deal with it.
So my suggestions are this - fix matchmaking. Weigh trophies heavier again. I could fall to the marshes and still be matched with 5000+ trophy players (it seems, luckily it’s never come to that - yet).
My next suggestion is this - It is now time for a 12 to 16 dino team with cooldown periods for dinos. Ludia themselves say to spread boosts evenly over your team and roster and well, it’s a nice idea, but reality is something different, especially with boosts for sale every day. Soon there will be thors and trykos and the like that are just unstoppable. All people will need to do is draw just one of them and it’s a 0-3 match. Larger teams and cooldowns will force people to even things out. Perhaps at player level 15 you need a twelve dino team, and at 18 you go to a 16 dino team. I myself like the idea of a two battle cooldown, meaning once a dino is selected for a battle it cannot be selected again for two more battles.
As far as the bottom line goes, could be a money earner too, since Ludia seems to need a cash incentive to do this sort of thing.
My 2¢. Feel free to discuss.
EDIT: I’ve resorted to keeping my L2 bronto on my team as the average wrecker to get more reasonable match-ups. Seems to work, but could just be in my head too.