You say the mechanics make you lose a hit, this is true, but it shouldn’t really make you lose a counter, hit, counter. It should make you lose counter, hit, but then allow the 2nd counter. That is what is unfair.
It’s not really bothered me to be honest, but I do notice it every time.
Guess what, they changed something similar in relation to Indominus in 1.6. Lets look at this…
Indominus cloaks, Amarg hits (doesn’t matter if cloak fails or not as not relevant). Armarg puts up invincible shield, Indominus strikes, then… this is the change now… Indominus is no longer cloaked for the counter attack by Armag even thought it is still that turn.
This is what should happen with stun on a counter attacker too. But currently A counter-attacker gets hit with a stun, when stunned it results in the dino unable to counter-attack that stun move, and then also is unable to take its own move next turn. On the next turn the dino gets hit, this is where the stun should be ended and the counter-attack allowed to happen, just like the Indominus cloak no longer remains allowing the counter-attack to hit it.