So I did a break down of the top 10 top 25 dinosaurs and top 100 dinosaurs. Please note these results might be slightly skewed due to some top players refusing to break 6000 points to avoid 120 second battle wait time.
The results show what we said about how the boost system would hurt the speed dinosaurs has come true. Three tyrants are badly represented in the top player teams because they can’t compete against teams that can stack everything on health and damage. Tyrants are supposed to the best based on play testing and player feedback.
These three under represented tyrants are
Other supposedly endgame speedy uniques that are dropping by the wayside and are team liabilities are Indoraptor, Utarinex, Diloracheirus, Pterovexus, Turomoloch, and Stygidaryx.
The only speed Tyrant dinosaur that is showing up is Quetzorion and some will argue that is because of the Swap in Dodge and armor piercing.
The designers were warned against this, and actually welcomed this imbalance. From [Q&A] Jurassic World Alive | Stat Boosts 2.0
Sadly this is not the case.
The Chompers are also NOT well represented or considered even Tyrants anymore.
Both Uniques of Thoradolosaur and Tenontorex are outclassed and falling down the list of usage and lost tyrant status.
The end game is drastically imbalanced and many unqiues are just cast off and substandard.
It appears the Endgame will be dominated by these 10 creatures until the next update.
In order of observed power and representation.
The top 3.
Indoraptor Gen 2. Guesstimated ideal Boost set up 12 Damage 10 Health 8 Speed
Geminititan Guesstimated ideal Boost set up 15 Damage 13 Health 2 Speed
Ardentismaxima Guesstimated ideal Boost set up 15 Damage 13 Health 2 Speed
Trykosaurus: Guesstimated ideal Boost set up 13 Damage 16 Health 1 Speed
Quetzorian: Guesstimated ideal Boost set up 10 Damage 10 Health 10 Speed
Magnapyritor: Guesstimated ideal Boost set up 10 Damage 10 Health 10 Speed
The Utility Swap ins.
Grypolyth: Guesstimated ideal Boost set up 10 Damage 19 Health 1 Speed
Smilonemys: Guesstimated ideal Boost set up 10 Damage 10 Health 10 Speed
Dracoceratops: Guesstimated ideal Boost set up 20 Damage 9 Health 1 Speed
Still relevant but falling by the wayside because when they get Geminititan they replace it
Diorajsaur: Guesstimated ideal Boost set up 13 Damage 16 Health 1 Speed
Honorable Mention because it is in 4 of the top 10 teams.
Thylocator: Guesstimated ideal Boost set up 10 Damage 19 Health 1 Speed
So in a nutshell. 6 Uniques sit on top with 1 quickly falling and 10 Uniques are liabilities.
Also of note. 4 of the above mentioned 11 are recently introduced dinosaurs including the top 3 in the game.
So one has to really question the stability of the endgame and game balance. Either the dinosaurs need to be balanced based on potential boost, or the boost system needs to be re-evaluated again because right now it looks like only 31% of the Uniques are end game worthy.