Boosts 2.0 has made the game more p2w than the previous version. I know the previous version wasn’t great either but this is a flaw I haven’t seen discussed yet.

For calculations I’ll use even boost distribution because its easier to visualize.

In boost 1.0 I was able to get my team to 7-7 for attack and hp. In the top 150 I would fight against teams that were 8-8 with some 9’s thrown in too regularly. Now rank 7 boosted the stat by 43% and rank 8 was 46%. So my team had 143% hp and attack and my opponents had 146%. Meaning my dinos had 97.95% of the stats of the 8-8 dinos. That’s defiantly an advantage for those who spent money on boosts but not that hard to swallow for those who didnt.

In boost 2.0 I am able to get my team to 4-4 in attack and hp. Those who were 8-8 before can again get back to 8-8. Rank 4 gives a 10% boost while rank 8 is 20%. So my dinos have 110% atk and hp while the whales have 120%. So now my dinos only have 91.67% of the stats the whale has.

This means the gap between me and the whales is 4x greater than it was under the old boost system.

The gap will even get larger until whales max out. If we extrapolate that they gather 2x the boosts by buying more,when they hit 15-15 i will be at 8-8. So it will be my 120% vs their 137.5%. Now my dinos are only 87.27% effective.

In my opinion that’s too much of an advantage.