I think spinoconstrictor is the worse and needs more attack more speed amd less health. However I’d like to see monolorhino fixed first. I mean its rampage becomes impact which hurts it because of its low attack
Stygidaryx is actual super good, it just requires waaay more skill to use than dinos like Thor etc. A good example is that if you swap in Stygidaryx when someone swaps something slower out, you can get a free ‘pin’, a free ‘kill’ and and a setup lethal swoop
Still, I wouldn’t say no to a buff.
Pity everything is immune to bleed.
Like Stygi… no damage output. But also no utility? What is this dino actually meant to do? Apparently counters Grypolyth and Tryko… definitely needs a buff of some kind.
It’s supposed to be a bulky spyx, but it just doesn’t perform due to lasck of speed and attack, and poor multipliers and poor damage. HOWEVER, I feel rhino is better than stigy because it CAN pull this off well enough to take down threats like tryko and grypo. It has options it can take. Stigy can’t hold it’s own
Honestly, I’m not great at balancing stats of creatures I don’t have… surprisingly, but based on what it is, I figure with an extra 200 damage it puts it at 3600 damage after 2 turns (or 3000 using slow). This is enough to kill an Erlidominus, Alloraptor & Procerathomimus. While the 4100 Health is just enough to survive Erlidom & Procerat (barring cloak, evasive etc.
It already beats Tryko & Grypo & Erlikospyx. It can now survive (just) a Indoraptor CS + DSR. If it goes LW first it has a good chance of killing it Indo will be on 100/900 (depending on the dodge) with an incoming bleed (1300) if it chooses DSR and crits.
Monolo still tanks vs Gemini, Ardentis, Entelomoth, Mammolania, Magna, Indom II… Haven’t thought about the others, but I feel like this would be enough of a boost to get it somewhere out of low Apex.