I am disgusted that creatures with abilities that damage in exchange … I waste my time putting an arena to play opponents who do not have much to think about they only need to press the creature change button stun lose my 15 seconds that the game gives me thinking a strategy to do with a dino low in health but the rival does not have much to think about, he only needs the luck of his dinosaur with damage in exchange stun me through armor the environment in player against player is going to become toxic when there is more dinosaur with this type of skills
They take away my freedom to have the dinosaur that I want to reach high ranks. I have to have if or if this disgusting hybrid of the monolorihno. If there were no such skills with damage and assistance in exchange, the world would be better.
Think for a bit that playing at high ranks will serve you. If on the first turn your opponent hits you with a blow that takes between 3k of health and then makes an exchange in damage and takes another 1.5k of health and it stuns you, you don’t hit on the second turn, practically your opponent has no penalty for using this type of abusive ability and has an advantage over you for a free kill. Any dinosaur that survives in the first turn on the second turn is dead if it has less than 1.5 k of health, the armor is useless.
Because let’s be honest, using this type of skills you don’t think and the penalty that you can’t make change at this point does not work for you, you are interested in doing damage quickly and finishing. Because then This is the Dracoceraptops and his other older brother who has cleanliness removes that penalty by using a passive ability in exchange and saves the dinosaur later to abuse it again. Is this gameplay fun for you guys?
I think that the one who is in favor of these skills does not think much and it is better to kill rivals quickly to go to the bathroom quickly