Jurassic World Alive is supposed to be a game where you get off your rear and walk around chasing dinosaurs. Its not supposed to be a game played for 4 hours a night grinding battles or fusing dinos.
Alliance missions we all know are good for newer players to get DNA and help from top players. The Exploration ones are challenging and fun since you get to explore and with some hardcore nuts, get tier 5 done. The grind is not felt so much when you are chasing dinos and spinning stops. UNTIL… 450k Rare DNA mission. That mission and to an extent the Epic mission require players to either spam incubators or fuse 1000s of DNA per person. That is boring and takes play time away from actual game play of hunting and some PvE.
Now comes to the elephant in the Alliance room, tier 4 and tier 5 Defense. Calling them grindfests would be kind since, they do not achieve anything worth the effort. 6k battles can only be done by friendly battling 3k times within the Alliance. That is minimum 3000 minutes of battling. Even divided by 50 is 60 minutes of battling. That is not counting the 1 in 2 chance of not getting a friendly battle connected, the 1 in 3 chance it times out and the 1 in 4 chance you both get a bad hand and need more time to end the battle.
2800 incubators also are hard for alliances since you need all hands on deck and then a few players willing to pay Ludia HC to get extra incubators.
Now the whining is over. Here is the solutions:
Introduce a Multi-fuse option. A one-off purchase with HC maybe 100 HC so Ludia gets “paid” for the work. This allows 100 fusions to be done in 1 fusion. Capped at 3 times a day. So servers are not overloaded.
Change the alliance missions for defense. Swap the takedowns and battles for both tiers AND reduce both incubator requirements by 25%. So tier 4 is 2k takedowns, 1k battles, 600 incubators. Tier 5 is 4k takedowns, 2k battles and 1500 incubators. Still very challenging but less grindtastic. This will give players more time to go out and hunt, enjoy the game. Maybe meet people and hunt together.
A last suggestion is shifting the DBI quotas such that its:
Tier 1: 3
Tier 2: 20
Tier 3: 40
Tier 4: 60
Tier 5: 110.
It still adds up to 233 DBI in a week but it reduces the need to store 2 DBI from 1 cycle to the other.
Do the above suggestions and the game will be much more fun to play.