So as we can see there are a lot of unhappy people. And some people that are happy.
I was trying to come up with an idea that would make the most people content overall and was looking to make a constructive thread.
My first thought was to change the price structure for boost tiers to something more progressive. Like startting for T1 boost costing 10 and increasing by 10 per level keeping lower tier boosts tier boosts available to the most people. Then i worried that everyone would just run 8/8/8 or 10/10/10 or whatever their dino level allowed and that wouldn’t make things very interesting.
Then i thought that one of the things that ludia promoted with this change was people being able to customize their dinos and having to choose which stats to focus on because of the new level limits. But they priced boosts so high that only a small % will ever fully cusomize more than 1 dino. And with the refund cost taking a massive chunk of your boosts, there really is no switching your boosts to another dino without gimping yourself for… well… ever really at these prices.
So why dont we make boosting a dino cheap af. 25 boosts a level. Let more people actually max out their dinos for whatever level they are and customize their whole team. And your dino level will be even more important because you’ll actually be able to reach your 25 or 28th or whatever total tier on multiples.
Personally i think this would promote a ton of diversity and experimentation. It would drive more sales for ludia and it would make resetting boosts on a heavily boosted dino costly but not cripple your team for months. The monster dinos of version 1 would be kept in check because the system of dino level capping your boosts would still be here.
That’s what i’ve come up with personally. Not saying it’s the best or only idea and i’d welcome more thoughts.