Anyone else hate how the turn mechanics work for shields?
Long protection lasts 4 turns from the opponent’s perspective even though it says 3 so if u have a creature w no shield break ur done
Instant invincibility only lasts the same turn its used, which is completely inconsistent with how long protections turn mechanic works.
1 “Turn” should be equivalent to 1 round or instant invincibility needs to stick around if the opponent doesn’t hit the shield or long protection needs to get gone after 3 rounds including the round its used… either way the turn mechanics when it comes to need revamping…
It’s actually based on when the user moves but also attacks. For instance LI is 3 turns, 2 attacks, so either Orion moves 3 times after the shield comes up (not including counters) or you hit the shields twice, whichever comes first. I think it’s a lot better than the older system.
Stop using opponent’s perspective, that’s not how the turns are counted. It’s the user’s perspective, so 3 turns. If you had attacked instead of healing it would have been 2 turns.
it is still consistent with instant invincibility’s mechanic.
This turn: the actions taken by the creature at that time. (This turn ends when both parties have taken an action, even if ability effects become void.)
1 Turn: The next completed action by the affected
2 -4 Turns: same as above for however many actions is necessary.