power creep in mid-level arenas has created an environment where many end-game creatures or creatures that require end-game creatures as counters are rampaging around, distorting the meta, reducing diversity in team composition, making nearly every battle the same, and all around taking the fun out of the game for anyone who is competing at that level. here are two ways that that power creep in mid-level arenas could have easily been prevented:
- by not allowing players to create a creature until all requirements necessary for DNA fusion for that creature have been met. for example, in order to create a unique creature, even if enough DNA for creation had been obtained through darting or incubators, creation requires the two component creatures to also be evolved to level 20.
- by increasing the max player level to level 30, which is the max creature level and not allowing a player to evolve a creature to a higher level than their player level. for example, in order to create a legendary creature, a player must be at least level 16. (where is all that extra XP going, anyway?)
can you think of any other ways that power creep in mid-level arenas could have been prevented?