Why is it that as you progress further in the battle rounds they become extremely unfair. I mean if you play multiple battles in a row in one sitting, you start off winning a few in a row against evenly-leveled dragons, yet after this, they become almost impossible to win. I find that I end up versing dragons which are level 14/15 when I only have one level 13 dragon, which is my highest leveled dragon. After an hour of trying to play, I’ve maybe only gained 100 trophies, as I will win one round then lose 7 or 8 in a row against dragons which way out-level mine. I have seen on other threads that the computer generates harder opponents if you win a few rounds, and will reduce the challenge if you lose a few. Yet on multiple occasions, I have lost 6/7 in a row, then I will win another more evenly-matched round, then will lose multiple more again.
It becomes a catch 22 after a while - you need to get to higher levels to get better card packs and dragons, but seemingly have to already have high-leveled dragons to even progress so far. Is this technique a way to stop players from progressing up the arena’s too quickly? If so, it is a very disappointing move by the developers and really hinders the playing experience.
I would like to see the rounds remain at a level that presents a challenge, but which is actually achievable to win (similar levels to the user’s dragons, with maybe one or two opponent dragons at a level above as a challenge). If not, there may as well be a cap on the number of battles you can play in a day because at least this way I would not lose all of my trophies playing rounds which seemed programmed for me to lose.