The BATTLES & BRAWLS update adds a new way to play Warriors of Waterdeep: BATTLE MODE! Now you can battle other Warriors of Waterdeep players in PVP combat!
In Battle Mode, you lead a party of 4 heroes randomly selected from your roster into an arena to battle another player’s group of heroes. The winning player earns Trophies and a Battle Chest as a reward, while the defeated player loses Trophies.
Trophy Points unlock higher-ranked arenas, which offer a better prize pool.
Unlocking Battle Mode
Battle Mode is unlocked when two conditions are met:
- You have at least 4 heroes unlocked
- You have defeated Bonebreaker - the first leader in the Frostsilver Mines.
Starting Battle Mode
To enter Battle Mode, tap the Battle button in the Adventure tab of the Yawning Portal.
The current Arena appears in the list. Tap the info button to view additional details about the Arena and the available Battle chests.
Tap Fight to search for an opponent and begin.
Matchmaking
You are matched with an opponent in the same arena/based on your trophy count.
Once the opponent is found, the initiative dice are rolled.
Your team color is BLUE. Your opponent’s team color is RED.
The player with the highest result takes the first action.
Rules
Battles take place in new arenas set in the locations of Warriors of Waterdeep.
Each arena contains five zones. The teams start in the middle, within attacking range of each other. Your opponent’s RED team starts at the top; your BLUE team starts at the bottom.
All heroes gain the BLOCK ability for the duration of their first action. The BLOCK ends after their action is taken.
All heroes have a 25% chance to RESIST the following abilities: DISARM, IMMOBILE, KILL and STUN. If the RESIST succeeds, the effect fails.
Turn Order
Each player takes alternating turns, starting with the player who won the initiative.
The turn order for the heroes is random, as shown in the turn indicator.
Time Limit
You have 10 seconds to choose the action for the active hero. If the timer runs out, your hero moves ahead one zone, if possible, and then the timer for your next action is set to 5 seconds.
Heroes are unable to skip their action.
Ending the Game
The battle ends when all heroes on one team have been defeated.
If the battle lasts 3 minutes without a winner, zones in the arena burst into flame. Heroes standing in the flames have their MAX HP reduced. In this case, the battle ends when there is a clear winner.
Players cannot quit a battle in progress. If the player is accidentally disconnected, they can reconnect to the game if time remains
Rewards
There are three rewards for a Battle victory: Trophy Points, Battle Chests, and Brawl Chests.
Trophy Points
The winning player earns Trophy Points for their victory and the defeated player loses Trophy Points for their defeat.
Battle Chests
The winning player is also given a random Battle Chest for their reward. The number and kind of rewards in a Battle Chest depend on the chest type and the arena level.
Battle Chests are time-locked. Players can start the timer to open a Battle Chest from the available chest slots in the Yawning Portal. The amount of time required depends on the rarity of the chest. When the timer is complete, the chest can be opened for free.
Players can also spend gems to open a chest instantly. The cost depends on the amount of time remaining.
If the player starts a battle when all their chest slots are full, they will not receive a new chest in the event of a victory, but will receive all other rewards.
Brawl Chests
With every battle victory, players earn one point towards unlocking the Brawl Chest displayed in the Yawning Portal.
When the Brawl Chest gauge is full, the player can open the chest immediately and collect a reward. The Brawlmaster chest immediately goes on a 24-hour cooldown until it resets.
However, the player can continue earning points for battle victories and receive a second reward: either a coin bundle, or an additional chest (VIP only). This second reward must be collected before the cooldown timer ends. If the second reward is collected, then no more Brawl chest rewards can be collected until the timer ends.
Challenges are no longer the same length of 15 rooms. We’ve adjusted the length of the early challenges to keep the play time of the different game modes roughly equivalent:
- Sharpstone Keep - 9 rooms (2 rooms + Boss room) x3
- Frostsilver Mines - 9 rooms (2 rooms + Boss room) x3
- Hidden Forge - 12 rooms (3 rooms + Boss room) x3
- Harvestshield Mountain - 12 rooms (3 rooms + Boss room) x3
The contents of the New Hero and Equipment packs earned as Renown rewards have been updated and improved. Each Renown reward contains a greater number and variety of cards.
Hero abilities have been rebalanced in order to ensure that the playing field in Battle Mode is balanced and consistent with the Explore and Challenge modes.
Calliope Gear Updates
Pirate’s Scarf-
Level 1/3 - Cooldown decreased to 6
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Level 5/7 - Cooldown decreased to 5
Heart’s Splinter
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Level 5/7 - Bonus effect targets the individual, not the zone. Chance increased to 75%
Enchanted Lute
-
Level 1 - Dominate duration decreased to 1 turn
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Level 3/5 - Dominate duration decreased to 2 rounds
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Level 7 - Dominate duration decreased to 3 rounds
Ring of Battle
-
Level 1 - AC bonus increased to +6%
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Level 3 - AC bonus increased to +9%
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Level 5 - AC bonus increased to +12%
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Level 7 - AC bonus increased to +15%
Farideh Gear Updates
Wanderer’s Laurel
-
All levels - AC debuff increased to 50%
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Level 9/13 - Effect duration increased to 4 rounds
Explorer’s Band
-
Levels 1/4/7 - ATK debuff increased to 50%
-
Level 10 - ATK debuff increased to 75%
Justicer’s Boots
-
Level 1 - Bonus effect chance increased to 50%
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Level 3/5 - Bonus effect chance increased to 75%
-
Level 7 - Bonus effect chance increased to 100%
Fiendish Moon
-
Level 7 - Bonus effect damage increased to 200%
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Level 10 - Lifedrain increased to 150%
Infernal Cane
-
Level 1 - Bonus effect damage decreased to 75%
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Level 3/5 - Bonus effect damage decreased to 100%
Fiendish Brand
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All levels - Basic damage decreased to 75%
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Level 1/2/3 - Bonus effect damage decreased to 150%
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Level 4 - Bonus effect damage decreased to 225%
Lucky Grimoire
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All levels - ATK debuff increased to 50%
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Level 9/13 - ATK debuff duration increased to 4 rounds
Hellish Grimoire
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Level 1 - Damage decreased to 75%
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Level 3 - Damage decreased to 100%
Belt of the Witch
-
Level 1 - ATK bonus increased to 6%
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Level 3 - ATK bonus increased to 9%
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Level 5 - ATK bonus increased to 12%
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Level 7 - ATK bonus increased to 15%
Halbenet Gear Updates
Moonfall’s Shroud
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Level 1 - heal amount increased to 75%.
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Level 3 - Target range increased to 3 zones
Lunar Steps
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Level 1 - Targets increased to 2; Effect chance increased to 75%
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Level 4 - Targets increased to 3
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Level 7 - Effect chance increased to 100%
Mace of Disruption & Shield
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Level 1/2 - Bonus effect damage decreased to 200%
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Level 3 - Bonus effect damage decreased to 250%. Disarm duration decreased to 1 turn
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Level 4 - Disarm duration decreased to 1 turn
Naomlen Gear Updates
Faceless eyes of Zhentarim
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All levels - Damage decreased to 250%
Thief’s Shoes
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Level 1/4/7 - AC bonus set to 50%
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Level 10 - AC bonus set to 100%
Pair of Daggers
-
All levels - Base damage increased to 100%
Pair of Shortswords
-
All levels - Base damage increased to 150%
Keen Daggers
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All levels - Base damage increased to 100%
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Levels 1/4/7 - Bonus effect damage increased to 150%
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Level 10 - Bonus effect damage increased to 200%
Dwarven Blades
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All levels - Base damage increased to 150%; Bonus effect damage increased to 150%
Subtle Blades
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Level 1/3 - Bonus effect damage decreased to 100%
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Level 5/7 - Bonus effect damage decreased to 150%
Kukris of Cunning
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All levels - Base damage decreased to 50%
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Level 1 - Bonus effect damage decreased to 75%
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Level 2 - INJURE increased to 75%
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Level 3 - Bonus effect damage decreased to 100%
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Level 4 - Bonus effect damage decreased to 125%
Keen Eyes
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Level 1 - ATK bonus increased to 6%
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Level 4 - ATK bonus increased to 9%
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Level 7 - ATK bonus increased to 12%
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Level 10 - ATK bonus increased to 15%
Raika Gear Updates
Tracks of the Enraged Snake-
Level 1/5/9 - ATK bonus increased to 50%
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Level 13 - ATK bonus increased to 75%
Maul
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Level 9 - Bonus effect damage increased to 200%;
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Level 9/13 - Bonus effect chance increased to 50%
Potion of Defence
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Level 1 - AC bonus increased to 4%
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Level 4 - AC bonus increased to 6%
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Level 7 - AC bonus increased to 12%
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Level 10 - AC bonus increased to 15%
Saarvin Gear Updates
Mountaineer’s Hood-
Level 1 - Damage decreased to 75%
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Level 4 - Cooldown decreased to 4 turns
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Level 7 - Damage decreased to 100%
Skull of the White Dragon
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Level 2 - cooldown decreased to 5 turns; Damage decreased to 75%
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Level 3 - Damage increased to 100%
Longbow
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Level 9 - Bonus effect damage increased to 175%
Outlander
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Level 1/3/5 - Bonus effect damage decreased to 75%
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Level 7 - Bonus effect damage decreased to 125%
Teeth of the White Dragon
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All levels - Base damage decreased to 75%
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Level 1 - Bonus effect targets single zone
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Level 2 - Bonus effect damage decreased to 125%
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Level 4 - Bonus effect chance decreased to 50%. Effect targets all enemies.
Quiver
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Level 1 - ATK bonus increased to 25%
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Level 5/9 - ATK bonus increased to 50%
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Level 13 - Cooldown decreased to 3 turns
Dragonhide Quiver
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All levels - Damage decreased to 50%
Gloves of Accuracy
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Level 1 - ATK bonus increased to 6%
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Level 4 - ATK bonus increased to 9%
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Level 7 - ATK bonus increased to 12%
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Level 10 - ATK bonus increased to 15%
Shevarith Gear Updates
Rashemi Hood-
Level 1/5 - Cooldown decreased to 4 turns
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Level 9 - Cooldown decreased to 3 turns
Wizard’s Hood
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Level 1 - Range decreased to 1 zone
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Level 3 - DISARM effect duration decreased to 1 turn
Rashemi Wraps
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Level 13 - Effect chance increased to 100%
Ancient Tome
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Level 3/5 - Damage decreased to 75%
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Level 7 - Damage decreased to 100%
Mage’s Grimoire
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Levels 1/2/3 - KILL chance decreased to 25%
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Level 4 - Cooldown increased to 8 turns
Tommus Gear Updates
Guard’s Boots-
Level 1/5/9 - Chance to trigger TAUNT increased to 75%
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Level 13 - Chance to trigger TAUNT increased to 100%
Fox Paws
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Level 1 - Chance to trigger Extra Action and AC boost decreased to 50%
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Level 2/3/4 - Chance to trigger Extra Action and AC boost decreased to 75%
Axe of Sharpness
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All levels - AC debuff increased to 50%
Defensive Swing
-
All levels - AC boost duration increased to 3 turns
Pouch
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All levels - Add Heal Self for 50%
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Level 1 - Cooldown decreased to 5 turns
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Level 5 - Cooldown decreased to 4 turns
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Level 9 - Heal Self effect increased to 75%
Restoration Flash
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Level 1 - Chance to trigger RESTORE increased to 25%
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Level 5 - Chance to trigger RESTORE increased to 50%
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Level 9 - Chance to trigger RESTORE increased to 75%
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Level 13 - Chance to trigger RESTORE increased to 100%
Ioun Stone of Awareness
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Level 1 - AC boost increased to 6%
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Level 4 - AC boost increased to 9%
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Level 7 - AC boost increased to 12%
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Level 10 - AC boost increased to 15%
- Fixed various performance and connection bugs
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