As most of you know, nowadays, hybrid and non-hybrid raptors (with the exception of Utahsinoraptor) are extinct from the meta, which is honestly sad, considering the minimal variety we have nowadays (though boosts, as of now, slightly changed that for some time).
Now, for one, Utahsinoraptor should be excluded from the proposed changes, as it is already strong and relevant and has a special basic strike.
First, some stat changes… As of the speed tie rules, 129 and 128 speed raptors no longer have a chance to go toe to toe with higher rarity creatures that can’t only usually one or twoshot them, but now they are faster on even levels. There is also the problem of some being so frail that Dracorex Gen 2 can oneshot them at full health, which should never happen outside of a crit.
Pyroraptor - Raise speed to 130 and health to 2450
Charlie - Raise speed to 130 and health to 2450
Echo - Raise speed to 130
Delta - Raise health to 2450
Pyrritator - Raise speed to 130
Velociraptor - Raise health to 2405
Now, they would still succumb to the higher rarity contenders, because of superiority strike (Diloracheirus), bleed (Spinotasuchus) or cloak (Erlidominus), but they would be able to land a first hit, as they were always meant to.
Now, the second idea is a new move called “Velocity strike”.
It would be a simple 1x strike but a priority move. The point of raptors is to hit fast when it hurts. Utahsinoraptor is already allowed to counterplay slowing (Decelerating strike) so I don’t think it would be a game breaker.
It would be applied to every raptor (non-hybrid and both Pyrritator and Spinoraptor) except Utahsinoraptor, and this move would be inherited by Spinotasuchus as well (which is a superhybrid with raptor heritage).
Also, it would be the much needed counterplay to Instant Charge, which don’t really have a proper counter now.
With the proposed changes, Raptors would be able to once again fulfill their intended purpose of “hit fast when it hurts” instead of being Dracorex fodder.
They also would still easily succumb to hadrosaurs and stegosaurs, as intended, but only going down with damage in-line of what is experieced with other classes’ hardcounters.