It is about time to discuss what we are going to expect from the VIP Instant Hatchery that will be available in a few days.
no problems
minor issues
a catastrophe
Who will be the first to volunteer as guinea ?
I personally plan to use the lab in the beginning to hatch 14 Indoraptors and Indoraptors 2nd Gen in the following months.
What Iām asking myself for all this 7 days labs is, what will happen when we will have more instant actions availabe in the future.
Does this mean that we can collect more than one of these instant actions but still receive only one per week? Or does it mean that we will get more than one action per week? Iām afraid it will be the first choice, everything else would be so generous of Ludia, I would be totally baffled.
I cant see there being as many problems with this as we have had with the ICL.
That being said Iām gonna start off with jurassics, tournament legendaries that are locked for me, I will focus on hatching all my locked creatures before starting on unlocked, reason being is that I want to maximise the opportunities I get in TH.
If I get offered DB for an unlocked creature itās great (acanthostega the other day was 599 bucks) but if I get offered DB for a locked creature itās a bit of a stinger.
In the long run this is the building that will save us most on the amount of bucks we spend and cant wait till it arrives.
@Tommi I think we will understand more in 33 days, which will be when we get our additional charges on the other two speed up buildings.
I hope either of these options is how they will work:
Each āchargeā will have its own cool down. Meaning that for the instant fuse when I use one charge in 7 days I will get another one but if I have two charges and use another one a day later I will now have 1 coming in 6 days as well as one coming in 7 days.
Itās possible they will work like the CT in the trade harbor as well so letās say I have 2 charges, after I use the first the clock starts to refresh all of them and in 7 days I will have two charges even if I havenāt used the second one.
I would assume it will work like the CTs in Trade Harbor. I think multiple timers would be hard to display, plus the process (and coding) already exists for the Trade Harbor version.
Could I see a screenshot of the hatchery placed in a park out of curiosity? And maybe a shot of the menu to do the hatch? Iām still a few months away from mine.