So you open a raid lobby, and you wait quite a long time to populate it with four players… Finally you’re ready to start the battle! And, as soon as you begin battling—everyone votes to leave. It’s all over in 30 seconds.
Why should we even bother to start a raid now? Losses are a learning opportunity that can help us improve. But in raids we no longer have the option to lose, because there are players who think they should never lose. This ruins the game for everyone else. What if I want to keep battling solo to the bloody end, just for entertainment purposes? If the game is no longer at least entertaining, there’s not much of a point to it.
At the very least, the vote-out option should be for Private raids only, where you may have an organized team with known members and pre-planned strategies.
The majority vote thing doesn’t make sense in Public raids with random players. You don’t permanently lose any game commodities in a raid, so what’s the motivation? At most, they’re only giving up a few minutes of their time. Why should I spend my time trying to populate a raid lobby?
Ludia has needlessly complicated the raids with the “vote out” option. Why not just allow players to click a “Leave” button and they’re out, and let the remaining players carry on with an AI version of the departed player? The move options are so limited that it’s practically like AI anyway.
Or, if a player’s creature is dead, why can’t the player just quietly exit the raid without interrupting the still alive players with the call for an abort vote?