Iv been thinking about this for a while. Has anybody considered the possibility of water dinos as trap cards? Or finds that idea interesting?
Like mayby your only allowed one trap card per battle.
Mosasaurous - ups critical hit % by 30%
Ammonite - creates 30% shield for one turn
Plieseosaur - slows creature down and reduces attack by 30%
Dunkeleostes - increases atta by 200 points until swap.
Icthiosaur - stun lock opponent for 2 turns.
Ext… would people like this or prefer playable water dinosaurs