The biggest reasons for me were the lack of end-game content, limitation of supply drops and dividing a large group of players in 4 groups (same with their new game).
Dividing a community never works properly; loads of my friends had other teams which totally broke the fun. Here everyone fights everyone, it doesn’t matter.
Supply drops thats a no-brainer. Who creates an on the go game where you can’t ‘go’ everywhere. Doesn’t make sense. Thanks god Ludia putted back loads of supply drops.
End-game content is more or less battle arena in this game. It is what everyone expects and loves in pokemon games. Intense PvP / PvE and skill-based battles. Thats why this game has a huge trait because of that. You can come home and do something; in PoGo you close the app, in JWA you can still do battles, incubators,… Tap battles don’t make me exciting.
But imo the entire point of an ‘on the go’ game is about walking, going by bike,… So i am pretty surprised no incentives are given for walking actual KMs/feet or anything really. Thats exactly the point of an on the go game; or else i just stick with clash royale-type of games: Timed incubaters, battle arena, skill-based matchups,… It is all there and after a month & half-ish of gameplay i only do the event if it has epics and battle arena. Going outside doesn’t reward me enough except if good epics spawn in events since i know what i’ll get.
The ‘GO’ part of JWA currently makes not a lot of sense and it feels more like clash royale than PoGo. You want to gather primary resource outside? It has a max cap. The event works like a charm; yet again is severely limited. For epics / rares i spend max. 10 minutes in the park while i need 30 - 60 minutes to go there initially. Whats the point of having ‘on the go’ features when everything is constantly limited when you actually go outside? I do like timed incubators but spending 2h+ outside doesn’t make me achieve more than players who just sit at home, wait / pay for incubators and do battle arena. Sure i get random rares or even epics but im still stuck with a gold limit to the point i currently can evolve 40+ dinosaurs and still trying to gain more gold for only 1 level up because it is that expensive. That dino is only level 20; the max is 30. It has an IMMENSE grind and loads of limitations; that does not make sense and loads of players will reach this point in 2 / 3 weeks unless you pay for additional gold… But thats not the point of an ‘on the go’ game?
It is exactly the entire JWA concept that rewards pay 2 progress more over play the on the go game. Who is going to spend an entire month maxing out on gold just to level up your entire battle dino team once? Currently it isn’t an ‘on the go’ title unlike PoGo and that needs change imo because it is promoted as an on the go title. We need rewards for walking, remove all the limitations (for event; rotate all featured dinos in the park for one week instead of 1 / day, for example) and especially a severe reduction in ‘pay 2 progress’ promotions. Again; it is an on the go game. Why promote so much buy-able dinosaurs especially that expensive. Look at PoGo which is managing just fine with cosmetics and additional tools to use ‘on the go’. No star dust for sale, no pokemons for sale: go outside! THATS an on the go game and JWA is missing the boat completely on that one; it is just an other ‘pay 2 progress’ title for now, which is very unfortunate.