@Potato, you are right, of course. The way JWTG runs its brackets has always seemed odd to me, but I may not think like they do. In other freemium games I play, when there is a PvP tournament, the difficulty of your enemies corresponds with whatever creatures (dinosaurs) you put in the match, much like regular, non-tourney PvP works for JWTG. The difference is that the higher the creatures/dinos, the higher the reward is. JWTG already does this to a smaller degree (e.g., some matches a win is 30 trophy points, others it’s 20), but it seems like implementing such a system on a full scale would have people playing a tournament more.
For example, I will only play maybe three or four matches in a tournament, because then my dinos can’t keep up with what they match me with, and then I have to wait ten-to-twelve hours for battle cool-down. If I could keep running through the dozens of creatures I have (292, to be precise, according to my glossary), I’d play a lot more battles (and spend a lot more 5-dinobuck entry fees). Sure, my lesser dinos would win less points, but I’d play more.
I guess Ludia knows it will make more money by people paying for battle cooldowns than these extra 5-dinobuck entries. No doubt they’ve thought it through. Perhaps that’s why they don’t show advertisements for an extra spin on tourney play. They could justify making more money by the funds they get from advertisers for those videos we watch for the second spin, but they don’t do so for tourneys.
Just me musing about how I wish I could play more in tourneys, but as I’ve said elsewhere, PvP is plenty fund and provides lots of opportunities for good prizes, even if they are random.
Again, good luck to all with the tourney!