Average health ,Average damage.
Rely a lot on their counter attack hich provide an effect,it will be great use in lower arenas for sure
Precise rampage allow them to deal few damage to dodgers
The most interesting may be the hybrids which will surely have a use.
A good kit against proceratomimus and indoG2 (even if they will lose against them)
The main problem against those end game speedster (and dodger at the same time) is the fact they won’t try to dodge ,just by doing only damage (normal hit + rampage)will end these snake easily.
If the opponent is immune (just for a quick step:we are in the immune meta),the wounding counter is a poor thing as venomous counter.
The on escape strike could be good.but if the opponent is smart,he will try to take the snake down and looking at the stats,its not that hard.
Maybe the on escape have another aspect i didn’t think.
If you swap for the snake at the moment your opponent try to swap out,it will have an interesting ability.
-Overall,i have to play it first to make me an opinion but i don’t really get why they get pinning strike…(probably the most useless move in the game)
-Sidestep is ok and can trick some opponent allow you to become faster(even if more and more creatures have now precise or define)
-Exploit wound ?i mean…ok?sure that thing is completly useless against immunes opponent…maybe it will have a use against the others
-Precise rampage: probably his best tool,allowing him to bypass the dodgers
Immune to distraction is “ok”:since there is not a lot of creature which use distraction in the current meta :“except instant distraction of tryko/procera/gemini” and the cautious strike…
Wounding counter will be good against tryko ,probably spyx ,rinex ,grypo,tarkus and of course the tanks.
But talking about the top of the game,nothing cool against maxima,gemini and procera.
His stats and ability are not bad,he is just irrelevant in the meta
For me,its just ok looking on paper.
I have to wait and see in game