I finished 10th after exactly 200 battles. Final record 122-78 (61%). Overall, I thought it was more fun than arena (certainly in its current state), but the friendly-format still has some flaws.
It was nice to use some different dinos, but in reality at the top of the leaderboard, the same dinos were being used by most everyone so it got boring pretty quick. At one point, I took stock and the top 10 were using:
very common - Sino (10) , DracoG2 (9), Maia (9), Ornitho (9), Posto (9), Diplod (9), Kentro (8), Pachy (8)
wildcards - Smilodon (2), Alanqa (2), SpinoG2 (2), Stygi (1), Elasmo (1), Scaphog (1)
Also, skill tournament feels like a misnomer. This is my guess as to the determining factor for my matches:
(1) RNG - Team Selection
(2) RNG - Stuns
(3) Speed Ties - a skill of sorts
(5) 50/50 Guesses - a skill of sorts arguably, perhaps more so in rematches?
(6) RNG - Dodges
(7) RNG - Crits
Definitely agree that a smaller fixed match limit would be more ideal. It would also be nice to see “skill” be more rewarded, but how to better do that is perhaps not that easy to solve? Finding some solution to speed ties and making sure the most OP creature in the tournament isn’t an annoying stun machine might be a start…