Actually, I got my legendary bow to rank 2 and this bug started to happen.
After multiple tests, in which I was wearing the gloves, which only boost attack stats and do not have crit / double strike procs % to “change the results”, I found out the roots of it…
The legendary bow rank 1 DO NOT proc this insanity.
Starting rank 2 it does. (can’t test rank 3 as I do not own another 5 copies of the bow)
It procs 1 volley of arrows PER CHARACTER in a row your aiming at.
- So when I shoot and it procs on a row with 1 user, it does the damage it is supposed to: 1 hit of 125% weapon dmg.
- If I target a row with 2 targets, instead of doing 1 volley of 1 arrow per target, the proc hits each target for 2 arrows, the same as if I had proc the volley on target 1 and target 2, which results in each targets getting 2 hits.
- if I target a row with 3 targets, it sends 3 volleys, so each target gets hit 3 times instead of 1 time as intended… or as stated.
- its the same on a row with 4 targets == 4 volleys.
What I have also noticed, is that the subsequent volleys seem to hit 125% damage of the previous ones, which means that if your normal hits are 100, the first volley hits 125, the second for ~156, the third for ~195 and the fourth one for ~244 (per arrow) == aka your entire team dies.
This makes the entire proc ever so slightly overpowered.
My best exemple is 1 shotting Q in HCD on room 9 with this proc… you know because he gets hit 4 times in a row because of the illusions.
Anyone else noticed this?
Could the dev look into this? @Jon