The idea WAS that the boosts wouldn’t be something you bought 500 of and dumped all of them into all your dinos at once. The number you need increases arithmetically like every other dino building resource in the game. It was expected that people would pick and choose wisely and boost the dinosaurs they thought were most valuable at a given time. They might even pick dinos with useful kits but weak stats overall, to vary the teams you meet in the arena.
What actually happened was some people bought bucketloads of them instead of, say, battling to get them from daily incubators, and dumped all of them into all their dinos at once. It’s pretty much what you’d expect, but those people were already the ones who’ve poured money into the game to be better than everyone else, and were already at the top of the leaderboards anyway. Those people will stay there.
For everyone else, little will change, you’ll either slowly build your team up and climb the ranks or you won’t. You’ll get lucky sometimes and the opponent’s dino will be slower or weaker than yours, and sometimes, theirs will be stronger. The same as it is when dinos of different levels entirely meet.