Ludia. I think you misunderstood what the proplem with instant invicibility is.
From what weve read, it seemed like instant invincibility was going to be fixed. But it wasnt.
And why we though this its probably because of the way it was ritten.
Now, it does look like theyre talking about the 2 turn invincibility thing but what theyre actually talking about is the Taunt effect: “We’ve changed the Instant Invincibility Taunt duration to 2 hits rather than 4 hits.”
Its worded poorly. It shouldve been: "We’ve changed the duration of the taunt effect for Instant Invincibility Taunt to 2 hits rather than 4 hits (or 1 turn instead of 2 turns).
Now, why did they changed the taunt effect and not the 2 turn of invincibility? I have 2 theorys:
They probably misunderstood the reason why IIT was broken in the first place.
They saw all the complians about it: “Instant Invincibility Taunt last 2 turns and not 1. Ludia pls fix.” And because of how IIT is worded they though that we were referring to the Taunt effect that Instant Invincibility Taunt has.
Did you get the idea?
They probably know what we were referring to but they wait for 2.1.
They themselfs though that the taunt effect is too good and had to nerf it and they also did not see any of our complains.