Character levels: Mostly 8. one 9 recently got one level 10 (wizard) <- this one breakpoint got me from 1380 trophies to the 1600’s in 2 days. It’s how much difference access to legendary items makes.
When do you PVP: Only when I have a spare chest slot and only because I have to engage in PVP to get more chests. Otherwise I wouldn’t touch it at all.
The PVP system is absolute garbage and frustrating to play. The random team assignment frequently means I have a team composed of my weakest characters with little to no synergy and I’m frequently matched up against teams with character levels +2 above my own sporting equipment and abilities I don’t have (legendary / epic items).
If you want people to play PVP more often then here are some suggestions:
1. Reduce the unlock timers on chests. You can reduce the rewards by a commensurate amount if you’re worried about players progressing too quickly, just shorten the timers. instead of 3h, 8h, 12h. try 1h, 3h, 8h. meaning players can still queue an 8h chest to unlock over night while they sleep / work a job but will be encouraged to engage in PVP more often for those 1h chests.
2a. Have the match making factor in character levels and gear type (epic / legendary etc) in the matchmaking algorithm. Currently I suspect there are some players (or bots) that deliberately torpedo their own scores by AFKing to drop their trophy levels down so they can then get easy wins. I’ve come across several matches where I was heavily out levelled, out geared but the opponent AFK’d the whole match. I didn’t deserve to win, but I’ll take it.
2b. Related to the above re: character levels. there are very specific breakpoints where epic / legendary equipment becomes available. level 8-9 characters should not be matched against level 10+ characters. Level 8’s should not be matched against level <8. The epic / legendary effects on equipment offer near insurmountable advantages against characters that don’t have similarly powerful gear pieces.
eg. level 10 shevirath w/disintegrate. pretty much will one shot a character at the start of the match. only counters are: your own disintegrate shev with a luckier initiative roll or calliope w/dominate & a luckier initiative roll, or getting a taunt up first to eat the attack on a non-vital character.
ANY OTHER RESULT IS AN INSTANT LOSS
3. For the love of god, get rid of this random team composition BS. Or at the very least restrict it to the top 6 heroes a player has. Give the player a bit more control over what they are going to be issued in these battles. Otherwise it’s just a crapshoot. It’s completely and utterly un-fun to be put into a match you have no hope of winning. It’s okay to be put into a match and lose because you were outplayed or you made a mistake in your decision making (eg. moving a tank forward with no one behind him and he gets knocked back again). It’s not okay to be put in a match where you have no hope of winning at all becuas the opponent has: more heath, more damage, takes less damage (all due to level disparity and the way damage scaling works with that) and has access to super abilities and effects that you don’t. That’s just a horrid experience.
the counter argument to that is, of course, “but it’s fun for the people in the god-like powers and one day you’ll be in their shoes” except that’s just a ponzi scheme. Keep the matching fair and it’s a more rewarding experience for everyone. When you win you feel as though you earned it. When you lose you feel as though you could have won if you made better decisions, or got a little bit luckier with your effect proc rates.