Balancing any competitive battling game is never an easy task for any developer, it risks shifting the entire meta when any major (or even minor) change is made. However changing stats, adding moves/creatures isn’t the only way a game can be imbalanced. If players are given too much (of a good thing) it can cause the entire game to be flooded by one or two particular dinosaurs and thus leading to a much more long lasting and serious imbalance. If for example if one ‘end-game’ (unique) dinosaur is made widely available early on, the entire meta is left to face/battle/counter that one threat. The game strategy then becomes limited to being constantly directed towards facing this creature time and time again, but more than that it limits many other options of gameplay. Don’t get me wrong I’m not against all cool or powerful dino-hybrids, just the ones which force the entire game to be all about them (either all about getting them, or all about countering them).
Which dinosaurs/hybrids do you think cause the most imbalance to JWA?