While I do agree that it might be too early to give feedback, I’m just tossing out some frustrations that are already building up in me.
What I dislike about this update:
1. The mods are far more complex than the boosters.
@HanSoloWannaBe summed it up best in the initial update thread, but to paraphrase it makes the MOD gameplay such a crapshoot because of the different modifications.
I recommend reading Han’s summary in the original thread, since Ludia still hasn’t gotten around to fixing the White-on-White text in quotes. [Release Notes] Jurassic World: The Game | Update 34
I recently discovered that team-oriented MODs stack, and so I did 3 dinos with Rally, which gave them an extreme boost. I don’t know if it was a net total of 30% more atttack or Base Attack + 10% + 10% more of the attack + the first 10%, etc.
Reeeeeaaaaally confusing, despite the push for ease of access through the tutorials and changes made to accommodate it.
2. The swap dinos icons when doing battles.
Why was this changed???
I’ve messed up a lot of battles because of the new dino rotate mechanic.
I play on an iPhone 6, and the buttons to rotate dinos are far smaller than the original icons in the update prior.
My assumption is that the new rotate dino icons were added to aid in the new MODs showing the effect, but it is completely intrusive in non-mod Battles.
The rotate mechanic has been fine for the past 4 years, why the sudden need for a change?
3. The removal of the cutscenes skips for the +7 and +8 attacks.
Once again, why???
I remember back in the first year there was a constant rework of how the cutscenes played out, and it was finally settled on +7 and +8 attacks showing the long cutscenes, but with it came the option to skip it.
Why was this suddenly removed when it was never a problem?
4. The nerf of Cenozoic Vs Land PVP rewards.
Once again… why???
I honestly have no words as to why Ludia would do this.
5. The Nerf of MODs vs Boosters and their acquisition.
I tried trading in 3 common MODs for DB, and I only got 15 for it, and while they were only commons I don’t remember the trade-in values being so low, and for 3 of them.
I’ll try trading in a legendary MOD once my trades are off CD, so stay tuned.
Next comes the fact that you now have to use hundreds of DBux to get Super Rare and Legendary MODs.
This seems like a new implementation of temping players to buy dbux, just so they can buy MODs that are confusing to use in battle.
6. The removal of The exit-game round reset cheese.
Aka, if you messed up your turn you could exit the game, log back in, and it would still be your turn and you’d know what the enemy AI had spent their action points on.
Now I rarely used it, but I can say that I constantly used it during unlock events because of how insane the dino levels are at my level (level 30 indominous is my strongest dino), and the enemy AI dinos would CONSTANTLY capitalize on any single mistake you made.
This was frustrating because you could get dinos that even OHK you, and you’d constantly lose from that 1 mistake.
Once again, this cheese/exploit was harmless and has been in this game for the past 4 years. Why change it?
And for the record, this cheese only existed in PvE, which was balanced, whereas PvP and Tournaments would force you to forfeit the match.
And again, this is a byproduct of how frustrating the AI levels are at the end game.
Overall this update seems to be the update of unnecessary changes. The mods are not an improvement over boosters, and several features have been changed or axed when they have been in the game for a long long time.
This is starting to make my blood boil because these are prior issues that have frustrating me also, but I have managed to tolerate:
- The excessive AI dino levels at the end game.
- The escessive power creep among the “late game” tourney-hybrid dinos.
- The fact that I’ll never own an Indoraptor because it would trash my PvE because of how excessively strong it is, even at level 10.
- The egregious push for money milking, like how the VIP and certain weekend events now offer “Golden Rewards” packs when they used to be Legendary parks (I assume it was because the Legendary packs would give 50/25% chances at giving 500 DBux), and the “daily deals” that overcharge.
I despise mobile games because of the freemium setup that tries to milk as much money from the players while having a skeleton of a game, but because I’m a diehard JP/JW fan I was willing to look past the “mobile game stigma” since this game is rather tame, as well as being built in a solid fashion with extensive detail.
But now that unnecessary changes are being made to the game while fundamental problems go unchecked, it feels like my VIP is now a waste. I agree that Ludia needs to pay the bills and staff, which is why I am fine with the VIP benefits and cost, but it seems like Ludia is always trying to raise the bar to see how much they can get away with, and it is slowly poisoning the game, or at least my love for it.
In the 4 years I’ve played this game, this update is the most I’ve ever been upset with. Hopefully things turn around for the best.